I was thinking the same but thankfully i don't have really workflow broking problems like others have. Probably they are preparing for megascans announcement and don't have enough time to look forums. I think it's better to be patient and wait for megascans announcement on december 10. Actually i'm more excited for it then…
How would I transfer my materials from Quixel DDO and Megascans to Substance Painter? Like if I wanted the raw materials that come stock with Quixel in Substance, is this possible? Reason I ask is because Substance Painter runs much more quickly and smoothly on my PC, I like Quixel NDO, and their textures are far better…
Hey all, I was looking at downloading some Megascans, and since I bought quixel suite when it came out, I got 50 points when Megascans was released. I tried to download some files using those points, but it says I have to subscribe. Is there really no way to use the points I was given unless I pay more money? Thanks
Hey all I am trying to use the megascans bridge live link with unity. I have followed the instructions as per this video: https://youtu.be/okUua_UjALs - namely, i have the latest version of bridge, 2.2.45, and i have imported the unitypackage so I have the quixel.megascans editor thing installed in my unity project. When I…
Hello guys, Since i made the Megascan Link Plugin for Substance Designer i decided to the same for Substance Painter. With the Megascan Link for Substance Painter plugin you can import Megascan Assets directly into an opened project or create one if you export from Quixel Bridge a Megascan Asset with a 3D mesh. The plugin…