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Normal creation

Hi all,

I've been wondering, what is the best way to make normal from a diffuse?
For example I was looking at how clean and accurate the normal map from this diffuse looks:

leafd.jpg

leafnd.jpg

Theres accurate variation in height while my own normal maps usually look flat and ugly like this:

sm2ee14651.jpg

Been playing with levels, etc. but just can't get a nice result as this one.

If it was displacement mapping the answer most probably would be hand painting, but as for the normal map I don't think it's possible with this amount of detail.

Any tips would be appreciated.

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