@somedoggy Thank you for the quick and detailed response. This definitely echos a bunch of old posts I found (Specifically the part about avoiding scaling at the object level), but it's nice to see it all laid out together in one spot and up to date. Thanks! I am however curious why so many people warn against scaling at…
If its just for rendering, don't bother with opacity maps they'll just require specific light setups to render the shadows correctly otherwise the whole plane casts a shadow. They actually take longer to render then normal geometry, especially if you have them casting shadows, and a few of them are stacked in front of one…
Quote: Originally Posted by CKeene Something can be said for not being found in the search query "Does [school] suck". There is a frighteningly large amount of negative press circulating about trade schools that people are absorbing and using in their vehement need to discredit x school. Yes, there are a lot of bogus…
I've been posting these in a sketchbook thread but decided to put them here for easier viewing. I recently participated in an event called "March of robots", where artists attempt to make a robot everyday either for fun or experience. All robots are exploratory speed models made in Sketchup, UV unwrapped in 3dsmax, and…
VFX Artist Company Description WayForward is an independent videogame developer based in Valencia, California. Over a quarter century we’ve become one of the biggest independent developers out there, and house some of the finest talent in the video game industry. We’ve built our reputation on solid gaming fundamentals,…
Greetings everyone, I'm pleased to introduce you my last animation: "Aggro" I have been working on it since more than a year now, mainly during evenings and week-end and sometimes on my holidays...in fact, everytime I could ^^ It has been an lot of work, and even if this project has brought me a lot, I must admit that it's…
Position: VFX Artist WayForward is an independent videogame developer based in Valencia, California. Over a quarter century we’ve become one of the biggest independent developers out there, and house some of the finest talent in the video game industry. We’ve built our reputation on solid gaming fundamentals,…
Hello My name is Corentin, I am from France, 25 years old 3D artist looking to join game development studio. I also plan to join Montréal as soon as I can find a job. At the time I have been working as a Web developer for 3 years, but I feel like game development as a 3D artist is more what I am looking for. I have started…
Hi all! I wanted to use Fusion 360 in a gamedev pipeline and here is a solution I found to archive the best result for this purposes. The goal was to boost my workflow speed and get rid of routine work such as retopology and unwrapping. I use Fusion 360 for modeling but you can use CAD software that you want. So I made a…
Hey guys, I'll go straight to the point: 3D Generalist artist trying his luck in the gaming industry with a long buried project I left when I started in the VFX industry. Phew! I searched the site for tutorials on how to optimize high poly models and turn them into low poly for baking purposes but couldn't find enough…