Hehe, thanks people. Leonm, killing: I didn't notice the camel toe before you mentioned it, that's actually a rendering error in the normalmap (though it might be caused by the difference in shape between the hipoly and lowpoly mesh there...). Since it wasn't supposed to be there I'll try to remove it. Think I'll try…
Ah good news! I'm looking forward to the shader. Also, forgive me for being so pushy, but I thought of something else that would be really cool to have: is there a plan to have 2d texture->vertexColors? next to the possibility to convert 3D textures to vertexColors, which is embedded already (I don't use these kind of…
The sherbetiness would not be bad if it were deeply saturated.. I suppose this comes back to environment. If this guy is from a swamp or a forest creek, maybe more earthy tones (which seems to be what you have been implying). If you are going for more of a jungle vibe, I think you can pull off more exotic colors. I don't…
Well, you could have used modo's displacement sculpting tools for that. In modo you can UV map the hipoly surface to be detailed and pretty much paint a realtime displacement map that will add whatever bumps you paint without the need to have a high density mesh. You can also paint the shapes in photoshop in grayscales and…
You can find the actual pack here --> https://www.unrealengine.com/marketplace/en-US/product/boardgame-asset-pack Features: This pack contains a variety of boardgame assets and elements that are optimized for customization. With this pack you can recreate or make your own boardgames and prototypes. Most elements can be…
You can find the actual pack here --> https://assetstore.unity.com/packages/3d/props/boardgames-asset-pack-183357 Features: This pack contains a variety of boardgame assets and elements that are optimized for customization. With this pack you can recreate or make your own boardgames and prototypes. Most elements can be…
I’m using joints attached to curves to control the eyebrow, eyelid, and mouth deformations. My nodes are as follows: curveShape.worldSpace > pointOnCurveInfo.position > joint.translate What this allows is, for example keying the bones’ position along a curve. This works really nicely in making the eyelid bones curve around…
Hey, me and my brother are working on a WW2 strategy game. I have a different post located here that has more details about it. The guy that was doing our tanks doesn't currently have enough time to remesh the tanks, but he can still texture them. We need someone to do remesh/retopology on all our vehicles. We are planning…
Waddup yalls, This isn't necessarily graphics related, but might have to do w/ my video card, not sure. I've been getting random crashes after bootup where everything on screen freezes with a brief period of enduring mouse input before a total freeze. No blue screen, just frozen. There's no errors recorded in the event…
FullBlast is on Steam Greenlight, any vote or help spreading our project is more than welcome :) https://youtu.be/4hXdLm-lgqI FullBlast is a retro style vertical Shoot'em up that will delight nostalgic players who have grown up playing SHMUPS on arcade machines. FullBlast's graphics are inspired on titles from the 80's and…