Hey Polycounters, I've been doing 3D for a long time, but this is my first post on the forum. I'm working on a Steam game called Contrast. The production is pretty busy, and I don;t get a lot of time for custom work, but I've put in some extra hours on my own time to make some custom stuff in the past and I wanted to post…
Hey guys, long time no post (I lurk a lot.) A few buddies and I from the professional game/film industry decided to start a collaborative "art" blog dedicated to making aesthetically craptastic art: working on beautiful productions during the day can be draining, so creating hilariously awful artwork has been our way to…
Anyone playing this? I have been fiending it. 5 days in, I`ve played 45 hours. Absolutely love it. https://www.youtube.com/watch?v=ot7uXNQskhs http://stardewvalley.net/ What's crazy is that the entire game was made by a single guy. The amount of charm it has, and the solid direction. Everything is entwined perfectly. If…
I'm a one man shop working on a game right now called Sarah and The City of Dead. I've been busting my hump pumping out art assets. This handgun is the latest completed asset. I will eventually have to do some LODs for it, but this is the highest I'll need. It came in around 1,400 polygons and uses (3) 1024x1024 texture…
Does anyone know of a good, active editing forum where I get answers to questions about Source SDK? I'm trying to build an honest-to-god Half-Life 2 level, and I'm having some fundamental problems with Hammer. Yes, I know Source SDK is broken. A lot. I can't seem to get help from the Steam forums (the idea!), or Snarkpit.…
We are looking for an environment/prop artist for Isaac the Adventurer. The project has been Greenlit on Steam and is due to launch in Feb next year. Your job would be to work close with the level designer who will provide you with grayboxed levels. You will have to make the props and set dress the levels, add lighting and…
Hi! This is my second thread in this great community and i am very excited and nervous to share with you our first set for Dota 2. After a lot of time and effort working on it, finally we have published in the workshop. Hope you liked it and please comment your reviews, I want to learn as much as possible and this is the…
I keep changing my mat cap around to get a different view of things, but I think I might go back to the previous one. Just a lot more visibly 'punchy' for the renders. Still chipping away at the armor this week, and it's feeling pretty slow. Hopefully I can pick up speed a little with there being 22 days left of the…
Nice job so far! She almost has a steam punk feel. She feels solid and interesting to my eyes. I like the scattered pieces (wrenches etc). Gives a scavenging feel. My only real concern is the scale of the tank on her back, I'm sitting here looking at it and wondering if it would fit better if it were about 10-15% smaller.…
I feel like the fact that we're at the end of the console's life cycles probably doesn't help. On one hand I'm sure you've got people thinking they might want to pick things up for this generation while they're still being made, but I think a lot of people are probably waiting or saving up for the next generation coming…