erik- looking good but i dont think your done, i think your nearly there. personaaly i think theres a few thinks to tighten it up. 1-way too clean- you have wear and tear in the scene but its a bit too consistant, to solidify the scene you need another texture or decal pass, add a blend decal to the bottom of the wall…
Nice! Now you're getting somewhere. I see big leaps in the areas that needed improvement. I think you're mostly on the money for the mesh. The arms might be a touch long, if you bring the arms down so they rested vertical along the body the tips of the fingers should line up around mid thigh. Right now they look like they…
I agree with Ninjas, I was actually quite surprised to see that no one commented on the visuals in L4D. Now, part of the problem is the Source engine in that every game that I have ever seen on it feels exactly like half-life 2, which in turn looks and feels like half-life 1 x2. So as a result I saw this game and…
Just a collection, I think of useful thoughts as a mechanical hard surface modeler. A Sub-division workflow is really a method of parametrically creating content among many, though its' been around for a very long time and as for when, how alongside where, well AFAIK there's practically no constraints in most use cases…
Newest Update: Hi everyone! I realised I hadn't been posting my updates to my Retrogasm entry here, so I will make a thread to post my progress. I am creating the main character from the PS1 game, Digimon World. Brilliant game that 100% needs remaking! You can see how the original character looked in the images below. I…
Posting this thread so we can get some Polycounters together for the "unofficial" launch of Path of Exile. Characters won't be wiped during this even after official release so it should be a pretty good time. They've added a 3rd act for this . If you don't know anything about Path of Exile, in my opinion it's basically…
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Thanks to everyone who send me bug reports and suggestions we can see the new version of kHED. It includes the most significant fixes and some new features. Here's a list of changes: - Added support for a variety of image file types (psd, png, vtf, dds, gif and a lot more) thanks to Developer's Image Library by Denton…
Hi all, CloakWorks is putting the finishing touches on a Unity plugin for our Shroud(TM) real-time cloth physics technology, and we need some example content to show off what Shroud can do. Shroud makes adding high quality, interactive clothing to characters a practical option for game developers: its very fast, works…
Hello everybody! I'm new to the forum. I have been looking at some stuff posted here and I must say generally the quality of works here is sky high! Let me introduce myself. I have been working as a game artist from the year 2000. Before that I did more some nasty advertising gfx stuff. I started freelancing 2005 and for…