2004 is when I'd first opened Blender, been hardsurface (mechanically) skewed modelling ever since. Now I've only recently taken up games dev again after a 4yr break self learning VFX asset production techniques which translate quite easily via some core aspects into realtime workflows i.e contigous geometry, optimised…
@gamedev First off, thanks for the all the cirts, I really appreciate it (wish you woulda posted earlier! haha) As for the modularity of this... the buildings are useless other than for this project. Last month when I took this class I pushed hard for modularity of my objects, I failed and the teacher said to be less…
Yeah I tend to get a bit detail fixated. My Modus operandi is do make an extremely high res model, render it out from different angles with good lighting, and use that as the base for the texturing. Some irritating UV stuff in areas that I just noticed (although they don't show up in play (eg the foot stretch UV at the…
All you're missing is a torus and a teapot! But seriously now... If I come across as harsh, I apologise in advance. The model looks like you made it out of cones and cylinders, which is fine. But when the geometry still looks like cones and cylinders, then something isn't right. Armour is very modular and made up of lots…
hmmm i sorta agree that its abit squary... however the thompson does have a few hard edges on it. see below: What i reckon is the materials your using arnt doing the piece justice. Have a play around to get a metallic feel. Also, yes, some wires, so we can see how dence the mesh is around the corners…
As far as I know most Tablet PCs don't come with dedicated graphics cards so you might not be able to push as many polygons, or use any fancy real time shaders. Looks like some of the newer models have SXGA+ 1400x1050 screen resolutions, the older ones mostly had 1024 x 768 which would be rather small for 3d apps. Modeling…
I agree that I'm not entirelly thrilled with the visual quality - as I mentioned earlier, I'm personally disappointed in the texture resolution being so low. Looking at a similar game in terms of style, I think Max Payne 2 had crisper 2D work. However... I don't assume this is necessarily a flaw of the Source engine, or…
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i have made a high poly jetta and am now wanting to make a low poly but i fear i have some questions for you pros.... 1) would i instance everything i can to save polycount? (door handles, wheels, etc) or does instancing only come into effect when its completely separate models like a crap load of trees and the engine can…