Holy crap the viewport navigation, object selection and transform don't make any kind of sense!! What were they thinking, hey since we are Blender we are smarter than everybody else, lets not have standard selection and transformation behavior! Is there a way to change all that to a default nav theme ? Like, modifier keys…
I have this problem that I have scenes that I want to create, maybe together with colleagues inside of our 3D Programm (Cinema4D) and not directly inside a Game Engine. There are several reasons, one is that it is more flexible so that we can easily export it over to another Engine as well. Especially for the upcoming…
I don't know if you have any rigging knowledge, but you can use self grouping and parenting to retain transformation information. So for example model a little panel flat, group it, and then rotate that group into place. You wont have any transformations on the any geo, just the group. You can keyframe the group to quickly…
Got a tip from allegorithmic forum: There is a Safe Transform and Material Transform node in SD, I can use it to set the width/height of output(s) into some % of the input(s). The output from Material Transform node looks identical to UV scaling in SP, I think under the hook they both just took the input and downscale the…
the origins of your curve and the object you want to follow it should be in the exact same location its easiest if you select your curve and press ctrl + a and apply location then place your object which you want to follow in your 0,0,0 origin of the scene also, make sure you dont have any funny transformations on either…
some of the cubemaps are created with world coords in mind, some are created with view or local coords in mind. Its all abut what setting you use in your vector transform node. Cityscape, I believe, is a view space map. If that's the only one you're going to use, then just change your vector transform node. If you're using…
You should ALWAYS reset your transforms(xform) when finished modeling. Once you rotate/scale a model at object level the transforms need to be reset. It is a very good habit to get in to. There are loads of scripts about that'll reset/collapse automatically. I just have a custom button on my UI. Or in newer versions of Max…
Hi polycounters (-: As a big Diablo II fan, I started a project some time ago that might also interest one or the other Diablo II fan among you. I was curious whether the Diablo II level architecture could be transferred to 3D without losing its classic charm. The core idea was to model the individual assets by hand and…
Hi there community! :) I'm doing a character that has a hairsystem (xGEN) and should have a rigging setup with facial rig and blendshapes. Since it's a kinda animal the whole body is one single mesh. For obvious reasons, I didn't want to copy the whole mesh every single time for each blendshape, so I used the technique to…