Hi polycounters (-: As a big Diablo II fan, I started a project some time ago that might also interest one or the other Diablo II fan among you.
I was curious whether the Diablo II level architecture could be transferred to 3D without losing its classic charm.
The core idea was to model the individual assets by hand and then map the texture onto them using projection technology.
I then added the places that were covered by the perspective on the texture map by hand.
A small test level with the desert theme from Act 2, which I had created with "Paul Siramy's" level editor, served as the basis.
An interesting detail:
Many assets required a separate version for the left and right view, as they are only apparently identical. For example, some are of different thicknesses. Presumably to achieve a better aesthetic in the tiles.
Also, certain elements seem to sit in the middle, which is actually not the case.
Here are the results:
I hope you like it.
(At the end of the list you will find a video that explains the idea again and shows a comparison between the original 2D graphics and the transformation into the third dimension.)