Sup, I'm making a full set of medic weapon skins (including the knife [I hope]). The idea of the set is a Dark Healer set, with dark colours and a dark glow. I will update this thread as I develop this project.
Hi Friends! I'm trying to copy this simple material network but I'm just not able to get the same results as this guy here in this video: https://www.youtube.com/watch?v=gOdTrIB5te0&feature=youtu.be&t=12m16s BEFORE YOU ASK: This guy refuses to help by disabling the comment function below the video and having t his in its…
Hey everyone, I'm preparing my models for an interview and was wondering what's the best way to render in Maya for characters? I like what my models look like with default lighting turned off, is there a way to do this for rendering? Also I've tried AO, but I get an error: // Error: [MentalRay Baking Setup]:…
Thank you so much for your opinion and information! I appreciate that. Coz is so difficult learn all that stuff on your own. And the idea for the set was like a parasite bug who feed with pain and sorrow's victims until he met QOP and they became the perfect couple!
Here's the context. I've been working on some base skin textures intended for use throughout the project. The model will eventually be split into two materials, head and body. For covenience I've set them up as UDIMs for now so I don't have to do everything twice, and it makes working around the seam area a breeze. I'm at…
Hey guys, I'm currently doing bone driven facial rigs for a few characters and I was wondering if it was possible to copy the Set Driven keys (that I use for my GUI) from one character to another with a similar bone setup? Obviously this wouldn't give me a perfect result since the characters are different, but I was…
Greetings, is there a way to save the "Grid Size" Settings within the Unwrap UVW in 3Ds Max? It keeps resetting every time I open up another Unwrap UVW. I have saved my settings using "Save current settings as default", but that doesn't seem to keep my customized Grid Size. I am using the latest version of Max 2017. I have…
this is an error message i get when trying to bake a normal map with my highpoly modle (over 110k polies). i have searched on google, funilly no info about this message. anybody got an idea why i cant bake my normal map ?