it would be cool if the roof had multi-colored tiles, Im not sure how this happens or if its just a style most likely I guess, I like to think they are replacement tiles, but thats unlikely. The rest of your building is worn but the roof is fresh and pressed. Dont mean to stomp all over your roof like a drunk santa...but…
Hey all, I've decided to make my throne room for the rock'n'roll king, Elvis Presley. Since I can't get images to show in the post... the 1st attachment is the throne concept and the 2nd one is just a base idea from playing around last night.
Here's the final renders of my project Surveillance room based on Antoine Boutin's concept: https://www.artstation.com/artwork/EQelA Was a wonderful experience working on this! Link to project :https://www.artstation.com/artwork/9mLl8q
Hey all, got a bit of a question for you technical guys. I'll preface by saying this is an Arch-Viz job so realtime optimisation isn't important, just what looks best. I'm working on a job which involves a house with a fairly complex roof plan. Unfortunately I can't post any blueprints for obvious reasons, I probably…
I was wondering how to model vines / roots like the ones in this chap http://www.mutantspoon.com/portfolio/vinewallhp.jpg Let me know if im close, or right :P, I draw a swirly line and use a sweep modifier and then taper it to get the small to large. But when i do this i can never get the taper to work right. Also are the…
A quick small diorama I did a few months ago of Chloe's Room from Life is Strange that I forgot to upload here. Always been inspired by the art style of this beautiful game and wanted to make something from the game so here's an attempt. The wall poster textures belong to Dontnod Entertainment. Artstation Link…
Hi guys, It has been almost 6 months since I started to learn houdini. I have just finished a scene where all the buildings are generated procedural in Houdini. They have only minor differences but I think it's enough for now. I want to continue this project in future because there is room for improvement, to make more…
The goal of this prop is to achieve next gen quality with re-usable tileable texture and layered material workflow that trendy for most of PBR game studios. It is a hero prop of a room scene, which means will be really close to the player. Modeled in Maya and Zbrush, created textures in Substance Designer and textured in…
Maliaceant, my idea is a Throne room made of sweets. I will concept some ideas in the next few days. software being used. 3ds max unreal 4 Photoshop Quixel suite zbrush