Sorry, another thread about hair. I've been searching this subforum and in the TB2's Shader Setup for Characters video, but didn't find this info: 1-I noticed that in the Yuri Alexander character demo, you guys are using "hair shells" normals, and adding in the finer detail of the individual hairs in the Detail Normal…
Good examples of edge loop flows for the face, enjoy. http://wiki.polycount.com/wiki/FaceTopology Facial Animation Technology Roberts Space Industries is a spacecraft manufacturer within the persistent-world game "Star Citizen" and its companion single-player spaceflight sim, "Squadron 42." RSI is also your portal for…
(that's Blender by the way, aww yeahhh) I'm never good at this, I've read up on it plenty; I've found it's best to bevel where I can afford to add faces, to triangulate my low poly mesh before baking, make sure faces on each mesh aren't too far away from eachother (I actually have some of this happening here so I know I…
So basically I'm currently unwrapping a rifle that I've been working on for a bit, and there are many, many pieces, and I'm starting to run out of space a bit and I don't want to give these parts that need lots of detail very little room to work with. And I was wondering if I should use more than 1 texture. So for example,…
Hello everyone! Ok what do I mean? Say, I have a sword attack animation in game. And now the "designer" wants to makes the preparation section shorter (== faster), the actual swing even faster and then the sword should stay in place just for a moment before retracting. So in short: making the animation "snappier". Now…
I have spend the last week working on my first environment scene. It was a lot of fun and i got to try quite a few things i have never done before. Although im not happy with the end result it was good practice and I feel like I now know quite a few things that i will do differently next time I do something similar. This…
I've got into a nasty habbit of drawing toons as I wish them and I want to get back into drawing (or attempting to draw) anatomically correct characters. I decided to have fun with it so my first try is a bit furry. I went for a female character because I'll be honest any time I've tried drawing breasts they've been odd,…
I've been wanting to complete a hard
surface project lately, and after looking around for interesting
subject matter, I decided on an old milling machine manufactured in
the early 1900s. I think it has a good amount of
complexity to be challenging yet still manageable as a side project. For those interested, I found my…
Hello, polycount community! This is my first post so hope I am not breaking any rules and am posting this question in the right place..... Anyway, I was wondering what would be the proper and efficient way of building a large map with some boundaries. I was looking to build a forest with a few mountains and a…
I think I'm okay at modelling, but I don't really have a sense for the right and wrong way to do things, which is what I'm trying to figure out. I also don't have a good sense for what tris counts to shoot for. This cannon I made has 12.6k tris, which strikes me as way too high (but I could be wrong?). I put supporting…