Read those design notes. Very helpful. Fixed the vertex normals on the grass cards. Played with fog a bit more. Got distracted trying to take screen caps and started to sculpt my landscape. Trying to implement some things I learned from those notes. Mostly creating some hills to separate fore/mid/background. Going to take…
Ancient Battle Blog 1 - Research/Blockout Post - Hi all welcome to my first blog, cheers for following along, all your feedback and crits are welcome. The idea of this environment is going to revolve around a fantasy setting with an Arab/Dark Souls influence/touch to the castle and architecture. The idea is still very…
here you are guys my last work. for this project i used 3ds max-zbrush-photoshop-substance painter-world machine and speed tree(first time using worldmachine) how i create this? 1_gather references 2_create landscape in world machine and import it to ue4 and do some clean up 3_create landscape material 4_block out castle…
Dude what your art is neat ! Industrial landscapes are hard to pull off. There's a great danger of putting in too many details, but you avoid this pitfall and your images still are readable. The one you posted in April is very nice, tho I'd suggest to move the vanishing point of the bridge a bit, either to the right or…
Hello Polycount, My name is Forest Meador and I work as a Project Manager/3D visualization artist at M2 Studio in Dallas, Texas. At M2 Studio we create photo-realistic scenes based on schematics, drawings, architectural plans, and illustrations provided to us by our clients. The majority of work we do is for architectural…
Ive changed the post possessing quite a bit and I think Im liking it more this way, I decided that I want to go for more of a dead feel than the concept art. Im curious to know which version other people like more, both of them would need tweaking to be right but Im trying to decide which way to take it. Other than…
https://www.youtube.com/watch?v=AAwmaIy1_8Q Hello everybody! It's my DAY III Progress. I worked only 3 hours so there is no big changes. I've added a new train station but it still needs some work so tomorrow i'll continue to that. I was going to share a video about how i do this scene & which sources used but i don't have…
That really doesn't apply to ue4 as far as I know. You don't have custom lighting anymore with all the fancy deferred pbr shading. And I never really understood that method, it seemed to just make things basically unlit, which works fine if it's in direct sunlight but only then - unless I missed something. Without using…
It's not so much the usage of voxels which pretty much came and went, but the combination of voxel+destructability and procedurally generated worlds Many developers will incorporate procedural landscape generation their process, but manually tweak it afterwards. I know for oblivion they would have procedural processes…
Kolibri: Cute character! I have been thinking about painting my dnd character too, very inspiring! Mossed Neuronn: There are a few things that are bothering me, the biggest issue is the shapes, and how they interact. The mountain on the right has almost the same shape as the mountain on the left, which gives the landscape…