few days ago finished the series of girls. And not too scary, I decided to keep the. In my opinion it seems cosplay Pin Up. To render the bust using KeyShot. Final Render Marmoset. https://www.artstation.com/ /girls-fa1ae75f-b086-4405-99e8- Here you can see small making of http://romanyukyuri.blogspot.ae/search…
I've been working further on this today. here's a quick projection test with keyshot after posing her. And these are my latest wip shots. Blocking in some more shapes. If someone has some pointers for the anatomy I would be very glad to hear them. Any other feedback is also more than welcome off course. cheers
The only problem here i have no idea how to do that. My idea of how to do that comes from keyshot: Pretty simple - opening a normal map, turning off tiling, choosing the projection method and adjusting it's position with sliders or using 3d moving. But in 3d max is far more advanced and it just confusing me all the time.
Sketchfab has a Solidworks plugin that does this. You might want to look into how they are doing it. Also Keyshot technically is doing the same thing when it brings in Solidworks files. It is converting it to polygons based on the image quality settings in Solidworks. I have no idea how either of them do this though. that…
Some more progress on my panzer 38, finished the back and now i am working on the sides and minor detailing. Are the renders of the high poly good? I dont know if they are to glossy, or if the lighting is bad. I am trying to get better at presenting my high poly wips. They are rendered in Keyshot with a standard car paint…
Thanks guys. Have some more progress to show. Over the weekend I finalized my low poly and baked some proper textures. Also made a better looking keyshot render, which will be nice for my portfolio. Currently in the process of doing some handpainted texturing. Textured pic is a direct screengrab from the Unity editor…
Just a lil keyshot render I really tried to improve the posing from the last shot but seriously I really don't understand / work well with transpose master. Redid it like 3 times and it was just getting worst every time haha... I will try and do waaaay better with the low resolution mesh once its done.
Hey Guys! I posted a WIP in WAYWO a week ago. Decided to make a thread for this project to get critique! You can check out some past progress work on my Sketchbook Thread. After the sculpt is done I am planning to retopo/bake to a game character, so stick around! Here is the latest renders I did in Keyshot: And a Zbrush…
I've been working on some of the assets. Here are some Iray renders of a small chunk of them (it's the small desk and globe under the maps on the left wall from the first image) I am also working on a cassette player. I am thinking it will go on the top right shelf of the desk. It's still in progress, but here are some…
You have a lot of talent! The models themselves are realistic and show your abiliites, but I do agree that they need to be showcased better. I think we need to be able to see wireframes, and you could try Keyshot to get that realistic lighting and rendering. I also agree that Wix doesn't do justice for portfolios. If you…