Here's a script "UV borders to hard edges". The algorithm is quite simple: 1) Select UV borders (used part of Renderhjs' script for Roadkill uwrapping) 2) Convert UV edges selection to EditPoly edges selection (Max is a real pain in the ass!) - my part of the script 3) Make smoothing groups in hard edges style (used script…
Hi Ravenslayer, Cool. I'm glad it works. As an example, here are screenshots of what users have been able to do when they design their own toolbar template and get rid of all the ugly low-res icons that I've included: http://forum.tabletpcreview.com/software/63014-toolbar-creator-9.html#post407731 If you really need the…
Well ive checked and after renaming a few files so the mel can find them Ive gotten a bit further. Currently its now failing on D: /Autodesk/Maya2017/scripts/startup/autoLoadPlugin.mel line 32: initializePlugin function failed (RoadkillPro2017_x64) Im not really sure where to go from here, but will do some digging. EDIT:…
Nex looks so great. My only worry would be that if I was used to it on my machine but unable to use it at the studio I might end up worse off. It definitely looks like it's worth it though. I downloaded the bonus tools for Maya and it seems like some of the functionality I'm looking for is there, ie. target weld. I think I…
View menu - Area - Duplicate Window into new Window is the same functionality. You can also add a hotkey to it. Then you don't need to aim at the corners anymore :) Well, i know what you mean. It just makes not much sense. The average user doesn't work with floating windows permanently. And for the masses these buttons…
Hi all — I’m developing a custom 3D framework inspired by sixth-generation console visuals (think PSP / early PS2). I’m looking to commission two clean, animation-ready humanoid base meshes — one male and one female — that I can use as the foundation for clothing and character variants. Project Overview The meshes will…
specular reflectance is equivalent to IOR for our purposes so you're using it either way. for a metallic roughness model: - on metallic surfaces it's a function of metalness value and basecolor - on non-metals it's either equivalent to acrylic/paint or defined by a separate texture (dielectric specular level - or just…
Hello, i think you all already know about the "Nvidia GAN AI machine learning powered face generator" that is a program that analyzed like tens of thousands of photographs of real people and is now able to "make" a realistic face of a purely fictional human that never existed. I read that this "program" (or only source…
I'm encountering an issue with the Vector Displacement Mesh (VDM) brushes in ZBrush, specifically regarding the loss of their properties after using DynaMesh. Upon utilizing DynaMesh to fix a hole in the mesh, I noticed that the VDM brushes no longer retain their original functionality and behave similarly to standard…