I'm saying if you make a material procedurally in something like Blender or Maya or whatever else 3D software you have (not Designer or Painter.) And you want to bake it down, they don't have an option for metallic, so I was curious how that would be done.
Hello everyone! I am Aaron Marshall, a current student at the Art Institute of California, and I would like to show you my game. With a team of 8 other students, we have created Stack-a-Bull. Here is a link to our youtube video: [ame] http://www.youtube.com/watch?v=FMTJgdKsqrE[/ame] And here is a link to our website where…
this is her with pupil animation on the right eye. https://youtu.be/0FNZlGKG2dk I do not have a problem getting emotion from the face. Im looking for a subtle looped motion that uses the least amount of motionthis link and the one above have the same setup. while the eyelid is not rigged everything else can move. I could…
https://syncsketch.com/sketch/FBALHwm8oZ3i/ Hey all I've got a few clips lined up and I'm getting them ready for putting into a portfolio but would like some critique before I put it all together. I've got some in progress game clips all set up on a sync sketch space and was wondering if anyone had any feedback. If nothing…
Thanks poopipe for you opinion . I agree that dependency management is something that sure works there when you spend some of your energy on keeping it all consistent . The problem SD forces it on you while in many other soft including Blender it works other way too, nothing is forced on you and it's what I call…
Basically yes , because its already a seam for a videocard and every hard edge is a split edge doubling vertexes along it. Yet not every UV seam needs to be a hard edge and you don't have to always do hard edges along beveled edges. Google and try to understand face weighted vertex/split normals or ask chat GPT? Shading of…
Your welcome, just adding in more, since i took advantage of the Cold climate and decided it was a perfect time to play with temps and settings to sort out my own issues below is an explanation with possible solutions to issues. I saw a gpu repairer/upgrader on youtube brought up gpu issues and says a lot of users seem to…
Hello! We are currently in search of 3d modellers, character creators and level designers for a particular undertaking called "Outer Veil". It's a cyberpunk multiplayer game inspired FPS with RPG elements that myself and a team of talented fellows are currently developing on UE4 in our free time. Style wise it's aiming for…
Hey whats up Polycount, I’m working on a portfolio piece — a stylized island environment. (inspiration, sea of thieves) I’ve been focusing on blockout, and overall playability for the past couple of days. scaled to SoT I’d love feedback on: Shot composition (do any of these even look ok) I feel like im going crazy or…
Sadly my old external hard-drives with much/most of my old art failed, and I don't have it anywhere else. I know I had that Vic20 model on one of those drives and even looked at my old WIP texture for him when I moved to Baltimore like, 10 years ago. Anyone else have any of Ror's old work, models specifically, that we can…