Hello guys, Do you have any idea why my Ddo rendering is looking like that ? My mesh is super clean [xformed, no face flip, no spike, no manyfolded face, etc ...] This bug happen only with a custom mesh ... With the plane it's looking fine ... Thanks in advance.
I just want to ask why dDo legacy have max limit for 6 custom layer textures per material group? Is there any way to use more than 6? I would like to move on to this software which is cool, but this limit is annoying for me. @edit Come on ... anyone?
I just upgraded to Adobe Creative Cloud 2015, and now a good portion of DDO is broken. Mainly doing ANYTHING in the mask leads to an error message stating that this feature is "unsupported" in Above, so just a heads up people. Im downgrading to CS6 and thankfully Creative Cloud allows this. Gibbage
If I did it one by one like she did and was in Maya not using 3rd party scripts/plugs, I would use a fairly evenly distributed medium-high res mesh and use Live as a starting point for each scale. Snap to the verts and edges once I modified the pivot of the original scale to the best location to yeild the best end result,…
I've applied the rig to the actual model, changed some anatomy and did clothes retopo. ...Now I think the arms proportions are broken :o Everything about them just looks WEIRD. Did I misplace the elbow or the wrist joint? What's going on? I can't tell anymore... If someone with a pair of fresh eyes sees it, I could really…
Hey Polypeeps I've recently had my first stab at texturing with ddo & rendering in marmoset. any thoughts or comments would be greatly appreciated. thx
Hey guys. I was reading that if you turn greyscale textures in UE4 to TC_Mask and have sRGB off, the result would look close to what you see in 3DO. The threads I saw this in are pretty old, so I was wondering if this was still the common practice or if DDO > UE4 is a straight export now with no tweaking?
Hi, I've been learning Maya for a month and came across a problem — I cannot add new blendshapes to my model. However, I can edit old blendshapes that I already have. Perhaps this issue is not related, but my manipulator and wireframe also changed color from white to green. Please see the video that shows the problem:…