Hey guys, I'm new here, rigging enthusiast and I love the community . For anyone interested in a character rig with a facial rig that can be used in games, there is a new product in CG Trader: https://www.cgtrader.com/3d-models/character/woman/gam-c0bbe959-14b3-4c25-9a8e-791b270fbb6c If you are at CG Trader homepage, you…
I am trying to follow a guide at the moment and am curious about a beginning step I think that's part of where a lot of my issues arose. If you don't mind answering? http://cgi.tutsplus.com/tutorials/building-thors-hammer-in-maya-part-1--cg-25676 Between Step 5 and 6 when first starting out he says "Extrude these two faces…
Because the 'one day it will be feasible' argument ignores the point. Hardware restrictions will be a real factor for a long time to come. The power used for raytracing can better be used for a ton of other things, both graphically and gameplay-wise. 'Not in games' is the response, because the power needed for raytracing…
Hi, I will shortly be beginning my self-directed graduation year project which will last eight months, and I was wondering if anyone could give some advice on what kind of project I should do to maximize my chances of landing a job. The games industry where I live is almost non-existent, there are some jobs in film and TV,…
Hi, I'd just thought I'd chip in to say that Mari is in heavy use at every major US, London and Australian VFX / CG facility. It is also the texturing system that LucasArts are using on Level1313. LucasArts have a really nice workflow in which they use their in-game shaders in Mari so they have 100% WYSIWYG between Mari…
I see a white specular color applied in linear-space in every once of those examples perna. http://http.developer.nvidia.com/GPUGems3/gpugems3_ch24.html "The image on the right made neither of these corrections and exhibits several problems. The skin tone from the color photographs is changed because the lighting was…
[ QUOTE ] I guess what package you use to learn doesn't really matter, as long as you keep in mind general mechanics of realtime CG. People are sometimes blinded with the only app they are using, they forget that behind it's just basically the same big mess of vertex positions and normals. [/ QUOTE ] EXACTLY. Thank you.…
I am this close to attending a CG school for full time. My VA benefit counselor is very helpful. One small problem is that he wants me to stay local, or at least regional after finishing my full-time program. I believe that many CG artists are nomadic. (even 2D artists, too.) And with current economy and stuff I can't…
Hello there! It´s been a while since the last time I post here, but here I am again :D I decided to start a new environment project with some main objectives to achieve in mind. And I am looking for some feedback/tips to learn/improve this work. (Original concept:https://www.artstation.com/artwork/KxArr) So this concept…