The bottom image has a lot more complex details like the trim above the second storey windows, and the column capitals. If you feel confident in your abilities to pull off those kinds of details, I'd say go for that.
Hello everyone. I didnt want to open up another normal map thread, but I'm out of options. Here's the problem: Here's the normal map: Meshes: Things I have tried: -Straightening up UVs -Adding anti-aliasing -Dilation (From what I have understood, SP has infinite padding automatically (In baking options, I have my dilation…
ae. - thanks dude, that means a lot! :) m4dcow - thanks! here is how I layed them out. I tried to do just as flat as possible, so we could get easy reuse out of it if needed. The lower section in the unwrap is the small gutter piece. In hindsight, I could have done a lot more with them, but production is what it is :)…
Hi everyone! Here's a project I worked on for my portfolio. It's the first project I've done with real-time graphics in mind so I'm not very sure what kind of approach I should have taken and I would really appreciate any tips and critique! The ship was modeled in Blender and rendered in Unreal Engine 4. Textures for the…
@jordank95 "If Im making a town filled with houses and big walls and a castle, trying to figure out the best way to approach this. Would just creating maybe 3 or 4 unique looking houses, then using tiling textures to texture the stucco/stone and then maybe a trim sheet to texture the wood support around the house? Would…
Here's a long overdue update! Since finishing the blockout, I did a first pass at the main brick wall material, as well as the wall trim: I applied these materials to a set of simple modular wall pieces: I also had my third mentorship session with @Lucas Annunziata, where we mostly covered material workflow and a few…
This project is based on Jourdan Tuffan's Esbatuan Architecture. I made this in order to become more comfortable working with a trim workflow and trying to reduce the amount of hand-textured assets in a scene. I heavily relied on Silke Van Der Smissen's dissertation on material layers and highly recommend it for anyone who…