I cannot say I am an expert at this thing but I will try my best to provide suggestion! These may be super long, and may sound tedious but it is mainly fiddling with dopesheet, graph editor and particle editor, so please don't feel stressed and have fun! You may consider this as a checklist and general rule to follow also.…
I think the idea is good, and the navigational motivation is great, but the actual execution is a bit weak. Mostly on the graphic design side. I'd recomend reading "The Non Designers Design Book" by Robin Williams (the lesbian author, not the hairy comedian). It helped me a great deal with page layout and graphic design.…
I really like the design and your forms all over the ship. Although i think that the rear is lacking compared to the front. I would expect some more prominent engine to move that giant thing. On a last note I think that the size of the reference humans look really off. From the shapes on the out side and the shapes in side…
Altered state is about to re launch its new site and is looking for someone help to with the web site, so there is a platform to show all the new content Avanti Vita studios wants to release for your consumption. The web sites design, elements and graphics are all created, the job is to paste the elements together and add…
Hello everyone :) ! I have a problem, that is bother me a lot of time. I making game, and need fixed "texture size" for all models. I mean i need UV map size references to model size. So if i unwrap smaller cube for example i will get smaller UV than if i unwrap bigger one. And what is important i need fixed size, so i can…
For the cylinder of that size and detail, 8-6 sides is very low and the final result will have very noticeable hard edges. I'd suggest something along 16-24 sides for the main tube, and have decreasing side counts for details that are seen less or from very slight angles (small screws, holes ). The exception would be…
How can I stitch edges? Say I got the left side of the slide, the center, and the right side each projected from view one at a time, but I wanted to stitch them together so its one fanned out slide plate from above, how would I do that? If I stitch in the uv view will it stitch the seams in the viewport also? And how can I…
Man you've been doing an amazing Job! I can't critic you in the clothing cause i'm learning it myself but i can give my 2 cents on the likeness :) Likeness is very good, maybe the best thing, to train your observation. I know that in a fast production people tend to put images on top of the model so that they skip a lot…
You are right about the big value of this forum :wink: .. But also i have the impression that usualy people go through some education (school/ certified courses) to gain this skillset. But even then sometimes aren't hired. Maybe those "uncertified" users are "cheaper" ?? IDK what is more "best way" in the long run. Also…
Hey all! I had the opportunity to give a talk about my vegetation work in Middle-Earth: Shadow of War at Digital Dragons over in Krakow, Poland last week! Thought I'd share the slides here in case anyone was interested in the workflow I ended up using across different vegetation types. There should be a YouTube video put…