How can I get this? _^_^_ Can this be done with materials or options, or hack scripts? What I want is to be able to hide or remove edges form one model but keep them for another? The detailed version is sculpt, and the obvious lower detailed version is the new topology. Help!
hello. when i do the wire connection when i click on F.A.S.T button and click and drag nothing will happen what is wrong? http://s5.picofile.com/file/8372917418/Rec_0004.mp4.html
Autodesk Official VIdeo : https://www.youtube.com/watch?v=q0bIYyorjY0 Eloi's video : https://www.youtube.com/watch?v=YbrHCICnT4sPerformance update detail. https://cganimator.com/3dsmax-2022-modifier-modernization-includes-3dsmax-2021-pus/Smart ExtrudeSmart Extrude Cut-through - removes geometric data when the smart extrude…
In the Unwrap editor, the Select menu has a tool for this. http://help.autodesk.com/view/3DSMAX/2017/ENU/?guid=GUID-2AEF6A44-859D-434E-8E08-00D2A480A0CD
http://www.luxinia.de/index.php/ArtTools/3dsmax Crazy Butcher authored a script that sets the direction of movement based on mouse movement, it might be what you're looking for?
Hi, is there a script or something who does the same thing as Topogun does ? A conform geometry ferature ? I know there is a similar script for maya but I didn't find anything for max. I tried the conform modifier, but it doesn't seems to work like Topogun do. Any hint on this ?
Hello, i'm trying to learn basic animation using the CAT Objects, but when i try to create : a pelvis, an arm etc. Nothing is showing on the viewport ? The elements are really there in the layer manager thouhg. I don't know why, can somebody help me please ? Thank you very much !