yoyo skillz http://www.devilducky.com/media/37630/ image of the entire solar system to scale; 1 pixel = ~1,000 km. http://www.troybrophy.com/projects/solarsystem/index.html#mercury
Hi, this is my first post here, I am a second year Games Art student and this is one of the projects we have to do. Feel from to crit and rip the sh** out of it :) Although for now I won't have time to make many improvements since we have a lot of deadlines other than this (I'l probably upload wire-frames when I figure out…
Hello everyone. The loading time of Zbrush is 5+ minutes everytime I load up my Zbrush save. It has 18m polygons in total. I know it's a lot, but I have a very good computer that from my knowledge, SHOULD be able to load it faster. It's annoying that I have to wait for so long everytime I open it up :( I have an i7 3770k…
*EDIT* Adding current progress to top post Finally getting around to starting a new thread! It's been a long time coming. Anyways a while back I grabbed a concept from one of my coworkers Wes Wheeler (https://www.artstation.com/artwork/nE9dO) that looked like a lot of fun. I kept waffling back and forth between wanting to…
Hey, Last night I saved my scene, now when I open it it crashes. I have tried the autobackups , they crash also. Someone pls help me recover it. http://speedy.sh/3722z/AutoBackup01.max
One thing that helps me with retopo is to use Alt-X for "ghost" mode on a specific mesh. It also helps to customize the wireframe color so it's not garish on the highpoly. Lots of ways to adjust this, e.g.…
I found this video pretty helpful for manipulating channel maps for game assets in Affinity. https://forum.affinity.serif.com/index.php?/topic/37474-how-do-i-modify-channels-freely/