I am an experienced Unreal Engine developer and am looking for a art partner to collab on a game kit with working assets. You would make the models and PBRs and I program mechanics for them so they work and can be used game-ready. Also I would add further effects and adjustable parameters if required. Examples for such…
Your UWV is anything but modular. Have a look at the articles listed on the Polycount wiki and see how they handle textures. They generally use a single, tiling brick texture, and they instance windows and details and such- like this:
wounder if anyone knows of a good approach to build something like this ceiling was organically trying to use curves and loft, but i really don't know how to work in the spots for the windows into the main arch. thinking i could worry about the main arch of the ceiling first, than cut a hole where the windows are and…
that couldn't be achieved by 4 quads? Ah I see he made some broken grate. So as a modular piece, that broken grate repeating make sense? Just wondering. I'd use a decal or something.
[Closed] Project Overview:
I am seeking a freelance technical artist or character rigger to port a comprehensive suite of assets from X-COM 2 (UE3.5) to the Daz Genesis 8 (Male & Female) platform. All source .upk files are extracted and ready for conversion. Scope of Work: * Modular Armor Sets: Tiers 1, 2, and 3. Must be…
Working on these for the background of a game we're developing, (2.5 D Platformer). Six panels in all, made to stack and mix and match. Basically a rectangle with DIFF/SPEC/NORM. Here are two. Critique welcome!
So I've been looking into creating assets for this sandbox GTA type setting where I need a lot of variants of such but I'm having trouble working out a method where I can have curved tiles and such without any of this distortion, any help on a certain method would be great. Current Effect Desired Effect - Smooth Curves…
Hey guys, so after seeing all of the incredible sci-fi art recently, I decided to spend an hour during work making something half decent resembling sci-fi. Here's my attempt: Roughly under an hours worth of work. Going to be starting up a big project soon, so critique away. (yes, I know the type-text is terrible!) Thanks!…