Hey polycount! I'd like to greet you all as I'll stay here for a while. A bit about me: I've graduated last year, during my course I've done few props, some animation, environment, unifinished character, even participated in quixel challenge... all that was enough to get high 2:1 which only ever proves that grades in art…
I'm working on a project for a game asset and I'm baking the maps in Marmoset. But this part right here keeps coming up with this error. I tried to paint skew adjustments but It doesn't look right, so there must be something else I can do. Maybe it's because the low poly model doesn't have enough detail? But if that's the…
r_fletch_r, read this topic 'revamped' means - now RTTAssist use the ToTex baking system code, modifyed by me. I tried to "polish" my code before releasing this version, but..... not very well writen code. :) Then I look at the ToTex source code and... very well structured and much much better then my code. Thats why I…
SO I've switched from fibremesh to hair planes because marmoset can't render fibres well, and it's less expensive. I decided to go by one of blizzard's references, some un-rendered artwork of the druidess of teldrassil, from the vanilla cinematic. Fairly thin planes, but for some reason their's didnt have this seperated..…
Every example scene I open in the editor seems to be slow. FPS 20-30 and in cinematic mode 10-20 FPS. I have a 16-core 4.3 GHZ CPU and an RTX 3090. I know I can lower the resolution, but even then performance is still not good. Does anyone know what could be the problem? I am using this free…
Working on a FPS in Unreal engine for the past few weeks. My role on this is artist/tech artist/designer/animator/sound/UI and VFX while a friend of mine takes all of my blueprints and cleans them up and writes code. The original plan was to show off a plugin we've developed, but we just went on with making a game. I've…
Not sure which extrude you're talking about but I think the code you're seeking is: PolyExtrudeFaces; or dR_extrudeTool; Though I'd rather have context sensitive extrude if it was a button than 3 buttons for each component. But I like the context-sensitive marking menus for extrude. A nice way to see what code is being…
An interesting note you bring up regarding Python and C based languages. I've seen the same thing, particularly with Autodesk code. 99% of all Mel scripts and even their python code utilizes camelCase for variables and functions. What's interesting is that this is counter to PEP8 guidelines (no camelCase for either, only…
Hey all! Does anyone know if there is a "tumble around point" option for 3DS Max similar to the way 3D-Coat does it? I've taken a quick video of 3D-Coat to show what I mean exactly. I'm wondering if there is a setting that i haven't been able to find, or some kind of plugin that exists to let me do this in Max.…
Hey Everyone, I have some glass that I wanted to have a layer of sand sitting on in my mission. I figured this would be a reasonable place to try and use vertex colors. I made an evenly subdivided plane and set up a simple material that just took my sand texture and masked it using the red chan in my vertex color node (I…