I mean theoretically, if the vertex order stays the same. You could move bones based on closest point location and update the rig this way? It would probably break eventually if the changes are too big But if you can morph/blend from one sculpted state to another, you can automatically move the bones relative to that blend…
There used to be a plugin for 3ds Max that would output UVs as vectors to a PSD file, to load in Photoshop. That was pretty nice, having vectors instead of pixels. Can't find it though, except this other experimental script: https://polycount.com/discussion/comment/920919/#Comment_920919
Hi guys! Im new in wirte python scripts in maya ( it is usually in programming ) and this is my first "bigger" project. It's in still under development, but if anybody want to try or use it, it's avalible to download. The only required library is Tkinter, here is an installation video: https://youtu.be/F3XbeCPdStQ The…
Hi Guys/Girls, I hope you guys can help me out as I am really new in this field. I am a AI researcher looking to quickly set up realistic looking environments with minimal artistic effort. In these environments we will try some simple scripting (e.g. like automatically taking screenshots, moving objects around, and…
I'm really puzzled by this, it's not necessarily a scripting question, but it's a problem that prevents a script from working on multiple installs. Problem: the material editor window width seems to differ randomly (probably not, but seems so) between different max installs on different computers. Some computers will have…
coming from max i found these scripts to be handy.. Target Weld: [ QUOTE ] - if you cant see pnts on your mesh at any pnt, like if you return to the tool via 'last tool'/y or in toolBox rather than by a targetWeld call, simply RMB->vrts them back to visibility. - if your on running prior to 4.5, you'll need to comment out…
Hola I've been a huge modo fan since i first bought modo 601. One of my favorite features however (I know, this is taboo) is that I love modeling with my tablet. I've always had wrists problems, and it's one of the things that keeps me coming back (among the obvious fact that modo is a badass program.) One of my issues…
So you have a few questions in the post and I'll try to address them separately: Yes, you can of course. I studied architecture in school, learned coding while working a 9 to 5 job. So I was in a somewhat similar boat to you. The only thing you need to learn coding is time and patience. That time can be condensed (8 hours…
I started with max and tried a few times Maya but dumped it each time because I disliked the GUI (to big random designed) and ugly workflow in regards of poly modeling, UV and lots of other stuff I have to deal with. Some Key advantages I see in max: Modifiers: One of the biggest lacks in any other package (well blender…
@bitinn you probably figured this out by now: if you want to change the code in an installed add-on, you can work on its installed files (exact location depends on if you're on Windows or Mac). You open the installed add-on script(s), change them, and to reload it with the new code you will untick + retick the add-on…