First thing that came to mind is darkening the Grey youre using... just by a notch to up the readability. Also your banner seems to be going every so slightly out into the page on the right hand side? - At first glance it seems like you have a lot of images but if they are of the same thing but from different view points,…
Optimus Maximus Keyboard is a stupid idea, and I see no useful features. But some people will buy anything with colorful flashing lights. The Logitech G15 looks really cool, and I normally buy Logitech products. But I prefer an ergonomic design. I type faster with fewer mistakes, and it's more comfortable on my…
Hey Wesley..Welcome to polycount A good way to help people critique your model is to show it on a neutral grey background. I would also show the wireframe, uv layout and texture sheet(s). Also give people an Idea of what you are building it for..are you putting it into an particular game engine ...etc... Right now your…
Z-brush. Armor and basemesh was made in Maya 2008. Bolts n other details for the armor was made in z-brush though. Yes' I'm also conserned how I will solve it with the coat. Hopefully I can simply make the skinning of the different parts match each other. The original game characters consist of two texturemaps which both…
Environment artist is almost always someone who is expected to produce assets, especially at the junior level. You often have to work your way up from small props. To be honest part of the reason I chose to go into environment art is just that there are more environment artists than anything else. Level artist? Maybe what…
Hey guys! I just finished a modular diorama and now I'm up for a daylight environment, to up my game and complement my portfolio pieces ! Story This was my original environment idea with some quick (spent the whole night) photo bashing, and the mood board for the props. The bell must have a huge and heavy feeling, and…
Hi guys, This is the announcement trailer of our project, I am working on. The idea on the project is to be able to explore the many worlds, relax, learn and play that feels real with stunning graphics. Enjoy the trailer. https://www.youtube.com/watch?v=CqcUbYIwgcQ Thanks for watching! Additional info about process: In the…
Heyy !! Concept by Legendary-Art ( https://www.deviantart.com/legendary-art) Firstly, I would like to thank immensely the help of Brunna Pieri (https://www.artstation.com/brunnapieri) and Eduardo Fiore (https://www.artstation.com/eduardofiore) for all the help, feedback and encouragement, you are amazing! Project done…
Hi, I have been learning about UDIMs lately and find them really helpful for texturing complex highpoly models with a lot of separate parts. However I am having a little trouble wrapping my head around how to deal with them when it comes to heavy ZBrush sculpts. Substance painter can paint some really heavy models without…
I am generating normal maps using an exploded high and low poly meshes. The cage ("external cage file") is a duplicate of the exploded low poly, except with all edges set to be soft edges. https://i.imgur.com/JstHX.jpg The normal maps seem to be catching details from pieces extremely far away that I would not expect at…