Hey guys, I thought Id share some screenshots from Spiral an episodic indie adventure game for iOS devices. We've aimed at providing a console like experience with a one finger touch controls system. I worked as a Junior Artist on the project and this my first game release so Wooot (y), I was mainly tasked with creating…
Hi everybody, I'm working on revisiting the character of Vegeta of Dragon Ball for my Dissertation in 3D games modelling. Those are the concepts I've done and I'd like to have some feedback before to start the modelling process. I've spent a lot of time trying to achieve the right design for this character, the aim was to…
Currently we have a small team of 3, 2 of which in the UK and 1 in Germany. We wish to seek out a project cordinator / game designer who can help work out timeline schedules and basic knowledge of 3dmax (level planning / editing). The aim of our group is to produce a trial demo in 6 months (contact me for a more in depth…
I need help building a PC, as its my first build I need all the help I can get as well as get the most bang for my buck whilst having great performance whilst working in engines. This is what I have so far, It's probably a bit overkill so I need advice. Case: BitFenix Prodigy M MATX Cube Case - Arctic White £65 GPU:…
We are a small team with a fit-tech startup getting ready to jump into a "sprint" - sort of like a preemptive crunch - to jump start the project. I am looking to see if we can augment our core team during the sprint and hopefully find candidates who I would like to bring on-board to continue development. The sprint dates…
I have a scene in Max 2012 64-bit with the latest service pack installed. The scene has a bunch of turbo smoothed assets. I can edit all but one asset. I'm trying to bridge two planes on opposite sides of the model into a hole, and add support loops with swift loop. I can get the hole created, but once I lay down the 3rd…
I've been messing about in Blender, off and on, for the last year and finally decided it was time to take a relatively complex asset through the full pipe without resorting back to Max. The last personal weapon I modeled(tactical shotgun) I used to get the basics of Blender 2.80, but I ended up getting frustrated and went…
Hi All, I am having an issue with Turtle in Maya 2013 when using the Hardware Bake Visualizer (ilrHwBakeVisualize). Specifically, I am trying to use it to show my normal map bake and am getting all sorts of display artifacts and culling problems. * Normals are all facing the proper direction. * UV winding seems fine (not…
SENIOR ANIMATOR A Next-gen AAA-titled video game company in Northern California is looking for a Senior Animator to come aboard to work on their latest unannounced action title on the Xbox 360 and the PS3! As a Senior Animator you'll be using cutting edge hardware and software for the animation of some of the most…