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[PAID] Short-term Onsite Positions (San Jose, CA)

polycounter lvl 6
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DavidEllzey polycounter lvl 6
We are a small team with a fit-tech startup getting ready to jump into a "sprint" - sort of like a preemptive crunch - to jump start the project. I am looking to see if we can augment our core team during the sprint and hopefully find candidates who I would like to bring on-board to continue development. The sprint dates are from July 13 to Aug 10 and we'll be logging long hours 6 to 7 days per week. Since there is a core team already, we will consider applicants working after hours with the team.

Our goal is to develop the most deeply immersive game ever using our unique player platform. Check out what we are doing here: http://www.vreemotion.com/ - our FB page has a few videos on it too.

Positions we need on-site:
  • Game programmers with experience working in Unreal Engine; C++ required while vehicle physics and/or VR optimized rendering pipleline experience is a bonus.
  • Level editors with experience in Unreal Engine that have advanced material and excellent lighting skills. Basic Blueprint skills a bonus but not required.

Pay will be negotiated based on experience, skill and time commitment.

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