Hello, Nice to meet you guys! Eric Testroete told me about this forum. My name is Alexandre and I am a student of Game Design in Brazil; Im new to the game industry. I have very little practical experience, and was hoping for a little advice. Ive learned some modeling and animation; but there are so many areas of study…
Hello. I'm new here :) . Tho I have been browsing the forums for some time I have decided today to create an account and contribute. I am a game art student and I have been using( well learning mainly) 3Ds Max for a year now. Any crit on my work would be very much apprecieated. Recently I've been working on a AT-ST model.…
Hi guys, we are a group of students working on a small game in unreal 4. We just finished working on our prototype recently and are going to focus on the art next. (take a look at our unreal thread if you want to know more about the game) I would like to share our art progress with you and plan to update this thread every…
Hi, my name is Timothy and i'm from indonesia. I'm a beginner of technical stuff and currently a student. Recently i started to develop some scripts to help me finish my final project in my university. All of this script initially was intended for my personal use only. But i thought it won't do me any harm to share some of…
Main responsibilities: design of 3D models for video games and mentoring junior team members. Requirements: * Min. 5 years of experience in modeling low- and high-poly objects * Ability to create textures for designed models * Creativity, artistic skills and sense * Knowledge of current trends in video game visual design *…
So my somewhat extensive "career" as an amateur character artist/student has been long lived and educational, however I recently got the itch to make the switch and have been heavily considering moving from the realm of 3D character art into environments. I feel like for a number of reasons my prospects towards getting a…
Hi there! New member, just joined today! I'm a 3D rigger, but on the side I do 3D models when I have the time or when I need a break from my rigging. This was a piece I did with about 10 other artists, all students like me. We had a concept, but due to a deadline we scratched it and just put something together. I didn't do…
Hey polycounters, lately I've been getting more and more into optimization for video-games, at least the kind of optimization that artists usually have to deal with in a professional environment. Mainly talking about and digging deeper about the skills needed for a good world environment artist/leveldesigner. Generally I…
Ok, first I want to say I am new to this forum. I was told, to import Dota 2 models, I should first use GCFScape to extract the files. Then, use StudioCompiler to decompile the model I want to use. So the dx.90 was changed to dx.80 I decompiled the SMD files to a random location and I was told to get an SMD importer.…
I am an student developing an iPhone game. I would like a quote on the following models with textures. A cartoon-like indie style is what I'm looking for Inside of smoothie store kitchen under 1500 polygons (least important) blender w/o top under 500 polygons apple under 100 polygons banana under 100 polygons orange under…