I try to work on a 3D piece and/or texture every other day to improve. Hope you enjoy c: Why this thread I've been working on personal games and uni projects for about 10 years know, yet I still feel like a jack of all trades, master of none. I'm currently finishing up a degree in Digital Games with focus on gameart.…
I made a simple cloud cover texture in substance designer with an emissive for the cloud rim lighting/ backlight and an opacity for the more sparse areas. (Please let me know if I'm going about this the wrong way! Basically trying to get a stormy sky in UE4). My emissive issue seems to be stemming from the sampler type?…
Anyone have any good ideas on how to render shadows to texture in Maya? I only want the shadows and not the actual light/dark shading from the surface angle compared to the light. I've been messing around with Ray Traced shadows and the Batch Bake(mental ray) feature, but it's hard to separate the shadows from the rest of…
Hello everyone, I've been getting feedback from industry professionals on my portfolio, and I wanted to get some more feedback on my materials. I have been told from separate people to "stop using the default materials from Substance Painter", even though I always build my materials from scratch. I feel like that means my…
Farina, you'll probably want to learn PBR, that's the workflow the vast majority of the industry is using going forwards, though for the ease of getting your brain around it to start with you might want to use metalness to start with as it's easier to understand with only a few technical concessions. Spec/Roughness…
Do you mean literally bones, swamp? As in clackety clack? I'm not sure how i feel about that! Unless you mean like ultra craggy and boneny(similar to my own skinny ass)... that maybe i can see.. hmm... maybe ill play with both. Yessir, Usagi. He has a bunch of other gear. An apron, a brain in a jar on a strap, some tools,…
When I am trying to paint textures onto my landscape I cannot remove them via "CTRL-Shift-Left Mouse Key" Any idea why its doing this maybe I have the wrong keys?
polycount I wanted your help in the following problem: as I do for texturing Vadim equal to that video? http://vimeo.com/5820395 he sends the image to photoshop deep paint by painting and then back to the deep paint to put on another angle.
I think there are still a lot of confusion and unclear things about these stuff and term in your knowledge, regarding textures and materials :/ you are talking about normal maps and we havent seen an actual normal map in your normal map error related thread. Also whats with ddo? I thought ddo was used to make maps other…