I see what you mean but no. I wanted to do a character which could potentially fit in the universe of that game Life is Strange. I didn't get the texturing en par with how they did it though so I just improvised and did my own thing. I'll be reusing the face and create a 1960s potrait and try out something new. Gotta…
Do the typical thing, strips of alpha mapped hair planes. https://www.google.com/search?q=hair+planes&source=lnms&tbm=isch&sa=X&ved=0ahUKEwilr9m3_bjVAhXM24MKHZA6DgQQ_AUICygC&biw=1920&bih=1101
This is one of those old threads that I thought I'd add to, since I was running into this issue myself and figured I'd just be a yammer pie about how I think the workflow with humanik quickrig is both great and crappy at the same time. i believe that the bipedal character setup that quickrig provides is meant "literally"…
Hey everyone a new challenge is up! http://polycount.com/discussion/197795/the-bi-monthly-character-art-challenge-february-march/p1?new=1 If you want to keep working on your models you are more than welcome to do so, you can post either here or in your own thread, this thread just no longer be stickied.
Thanks for that crit guys, very helpful, I really appreciate it :) I've been whittling away at some more bits of it, and moved over to Unity as I wanted to try out their new Area/Tube lights and volumetric fog from the Adam demo. I'm also using bac9-flcl 's wonderful deferred decal shader. First time using it, and boy has…
Hi, i have added a new video and made new tool to speed up hard surface modeling a lot. I have also improved the boolean effect between every meshes and the dust generator. https://vimeo.com/197441739
Only just saw this thread so hope I didn't miss out on a further discount, but I bought it for $30 (~£19.50 at current PayPal conversion rate) yesterday :)
@Sanki yeah, it will be part of the full set hopefully! well see how it works out tho. So I started doodling something in Zbrush last night, and being stupid i came up with what i thought was an original idea... then i checked the workshop... turns out its not original at all... so i think ill just save it for the future ,…
Hey guys, I've been super busy recently with work; and my personal 3D work has fallen to the wayside in favour of trying to get better at more traditional stuff. But I can feel the hunger for some personal 3D coming back, so I wanted to pick Elizabeth up again. I'll drop the whole modular aspect and focus on getting a cool…