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Helmet plume / Mohawk for Real Time?

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plero vertex
Hello. I'm trying to make a helmet plume that's like a mohawk that falls back into a sort of ponytail.



 I initially did it in zBrush with Fibermesh, but I need it for a game model that will be used in real-time with UE4. I've been looking around on the Internet, and it seems like using Fibermesh is a bad idea for this. But I'm not sure how else to model it, and I couldn't find any solutions online.

I'd like the hairs not to fall flat on the helmet, but also for them to have some movement. Can anyone please give me some advice on this?
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