hey guys. i have UDIM finals assets i need baked down to something more digestible. i plan on duplicating the object (or giving it another uv set) where the UVs are layed out in basic u1v1 space. my question is, how do i go about baking the udims to this basic space? what is the easiest way to do this?
Hello everybody! My name is Thomas Lazarom and this is my first time in a forum/community. Wanted to share this robot with you. Additional information: Two 2K maps for body and limbs, One 1K map including Alpha channel for the visor and one 1K map for the pavement floor. Rendered using Vray. Feel free to leave a comment…
Hi guys I'm currently created a model based off some Torchlight 2 concept art, and wanted you guys to take a look at my progress! This is where I'm currently at, decently far along but there's still work to be done! Feel free to give me your critiques and general thoughts on it, as I would be more than happy to hear them :D
hey guys. Just finished this digital tutors project and while i'm happy with I would be happy to get some feedback on this for future projects. thanks in advance. Managed to get the low poly down to about 300 tri's. There was some artifacting on the sides but I figured that because its intended to be a modular piece these…
Hello people. Please, talk me technical drawing: Grass & Dirt in handpainted/stylized style... :( For example: https://www.pinterest.com/pin/437271445046947689/ https://www.pinterest.com/pin/437271445047477114/ https://www.pinterest.com/pin/437271445047779813/ Here we see that drew by hand, not just the style of the layer…
I agree with Neox, and I would recommend to not directly assume something is done in a certain way unless you verify it yourself or take it from verified sources. I don't know how this result would be achieved in Nuke, as I am unfamiliar with the requirements/capabilities of that software; but I know of a couple videos…
So made this: CE3: Diffuse: While I'm pretty happy with plain diffuse (at least I think it doesn't look that bad), in engine it doesn't really look good.. Any advices ? Of course any crit or advice is welcome.