I’m using a Blender + Substance Painter pipeline (baking and texturing) with a low-to-high workflow: first a low-poly model, then geometry refinement, bevels, and subdivision. Since I’ve only just started learning, I ran into a problem on the simplest possible model: a cylinder. I made a basic 20-sided cylinder (0.6 m in…
I know how to make models, but the whole writing part is another story. I'm not very good at explaining technical art and methods to get the model in-game. The steps, are basically this: -2. Conception of the model, ideas on what would make it a suitable model for the game (size, proportions, finding ideal splittability)…
Hi everyone and happy new year! It's been a while but today I am happy to share with you the 2 hour and step by step Blender beginners tutorial. https://youtu.be/g2U0MiZSV9A All the way from basic navigation, setting up shortcuts, installing and mastering free and useful plugins, modifiers, tools over to modelling a 20mm…
Hello, are there any good and not outdated tutorials for the new UDK? I am new to UDK but I want to learn how to make maps into it (custom models too if possible). PS: Is this the right place to ask this?
Eh, I signed up for a intro modeling with Maya class at a community college this Fall but might have to drop out because of my background actor gig throughout the rest of the year. And I am not sure if I am missing a lot because AFAIK they teach some basic character modeling, and not much of the hard surface modeling even…