This project was focused on taking a prop design we could find from a viable artist and translating the concept into 3D as a Hero Prop. I chose a lantern with a cute heart motif. I feel like I accomplished the idea of transforming the prop into a model that would be seen often on screen in a game and utilizing a low poly…
Hey guys, Just a small script i created for Maya. Maybe someone else will find it useful. Enjoy. Description: This script is similar to the regular "Combine" command for polygon objects, but it keeps the last selected objects transform node. Thereby you get to keep your object name, transform values, any keyframes on the…
Ahhh. Wait so, what about the symbiote rage burst transformation. Was that the same one in game as is the cinematic? And the custom curve, was that something done in Maya or Houdini or in engine? Also, in theory would it be possible to make it as a texture for optimization purpose?
Isn't that how Transformers worked in the older comics and cartoons? They scanned for what they thought was a dominant life form in order to try and blend in, and there was no montage of them trying to learn how to speak. In Beast Wars they could even scan different animals in a matter of seconds (including just fossils)…
What is a color space? Why are there so many of them? Why does linear workflow even exist? I have seen an explanation by Digital tutors on Color Management which is related to maya 2015, now in maya 2016 its quite different, so here are some questions related to that: 1) From what I understood all lights are in a linear…
Instead of putting what you want on the motion path, create a different transform to travel the path instead, and parent constraint your original object to this transform. This gives you the option of turning off the constraint's weight. Or if you wanted a second control that you can swap to, create a second extra…
I would use transform under Edit Mesh. What it does is scale the edges along normals. So for a rope I would select either the edge rings or the edge loops of the rope and run Transform components(Transform). might be named different depending on your type of selection. Another Method is while you have the Move Tool active.…
the modeling and concept is very nicely, but wouldn't it be silly to use a vehicle like this to transport hazardous materials? It looks like it can get tipped over easily :) Looking forward for the textures!
Hello Evrybody! Today I want to show u my second scifi vehicle work, done in Modo and Substance Painter. hope u like it! u can find more images of the project on https://www.artstation.com/artwork/o62oJ
All caluclation, comparisons must be done in the same 'space'. I.e. camera space is the view of your rendered world from the camera perspective, light space is the view from a single light source etc. It is better to use a single space and transform all other data from their original space to this common space. Most modern…