Yeah, besides the two things I mentioned. The Lincoln logs were the next thing I noticed. That's an easy fix. That's about right on the story. Guy falling out of the sky jumped from the glass thing and is going to rambo the hostage platform. The guys on the roof to the right are trying to save the hostages, but one guy…
It looks like the picture you did the comparison with isn't the actual final one. ( I can tell because the main side crystal still has those stupid bright white ovals in the center of it...) I did clean up the crystals a bunch since that image but you're probably right they could do with a bit more tightening up. That and…
Hello, I'm not the best at Unity nor do I know enough about lighting. I put together this scene and have a few lights.. all randomly placed until shit looked right. Anyways I was thinking about adding filters to the cameras but I feel like this is cheating. The game is meant to be viewed at a downward angle so you wont see…
I'm writing a set of tools for use in cinematics and i'm trying to find out if maya has a certain attribute to help with one of the tools. I was wondering if objects have a way of reading how much light they are receiving. For example, a spot light is lighting an object with a brightness of 3, the object it is lighting…
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Thanks guys for interesting comments . it's of topic but last fall after years of polishing Designer fx maps and creating procedural approaches I suddenly found how actually better my work had been when it all was just manual, taste and intuition driven. Zbrush sculpts and coloring , hand painted textures I did in some…
Hey guys quick question, I'm working on a arcade environment and many of the assets deal with lots of those little light bulbs that attract people's attention on the more old school arcade/fair games. I was wondering if there is any way to model them without using to many polys. In order to get the silhouette right I had…
Hello everybody!!! I pass the last month trying to find a way to make the grass in my scene shadowed well, but I can't :( I would like to ask you if you have any ideas or if you have this problem right now. Please find some of the setting that I put on my scene in the picture. My idea is to have a precomputed shadow for…
Hey there guys, I am currently trying to find a good Level Artist to integrate the team for the next project, we are also in need of a Lighting Artist, and Particle Artist. You will be working next to the Art Director and you’ll be working with the small group in charge of the overall artistic look of the game. That being…
Hey all! I tried searching for an answer to this on google, but nothing relevant seems to come up. Basically I'm working with a scene that has quite a few different lighting sources in it which look great when I render, but when I'm working in max, there's all sorts of shadows that prevent me from seeing my geometry…