Hello peeps! I'm working on a gun model and was hoping if I could get a few pointers. I modeled the high res gun in Max and I applied a turbo smooth modifier. On my low, I manually added smoothing groups. I went ahead and baked in normals with x-normals and I'm getting gradient issues. I hope someone can help me locate and…
Where it all began. This model started as an entry for a fun one week Blender challenge at uni in summer 2022, themed "Pirates". My initial concept-art. The final render for the challenge, with a bevel modifier on it for a quick'n'dirty mid-poly. The low-poly model.
Today I would like to introduce you to a tool that I've been working on that provides a completely new and unique way to build large scale worlds for games and multimedia. For a full detailed description, and video see the Kickstarter that just launched today…
I can do the job, i am learning blender and i want to do free simple projects to train myself. my work doesn't cost $5 like the fiverr minimal price. here is an image of what i did in 30 minutes as my first thing ever after watching the guide to all the basic tools and modifiers
"Finished" with the plant container, appreciate any feedback. I ended up changing the design a bit and some areas are still rough. For re binding the surface deform modifier of multiple objects, with some trial and error, I ended up with a simple script to operate on the surface deform modifier of all selected objects -…
So this 3D engine I'm using(and I can't change the tech sadly) seems to use lightmaps(just simple 2D dds textures which are mapped to the second UV channel in geometry) in quite a particular way for large chunks of terrain. It seems to read the alpha channel from the lightmap and use it as a multiplier to the lighting…
Oh yea speaking of Skin Utilities they modified it slightly when they included it in the skin modifier. In the Skin Modifier you can also save the weighting, envelopes and custom vertex weights using Advanced Parameters, Save/Load. If you've changed the topology you will want to uncheck "Load Vertices by Index" when you're…
Done :) here is the script:function smoothByUVShells=( clearListener(); if (getCommandPanelTaskMode() != #modify)then(--make sure we are in the modify panel section setCommandPanelTaskMode #modify; ) if (selection.count == 1)then(--at least an object selected local obj = selection[1]; local uv =…
Another thing you can do is use Blender's Remesh modifier/decimate modifier. Both are pretty powerful and Blender is free so its a win win. Zbrush is one of the most amazing apps out there though so its always worth using, but probably not just for decimating. Going back the Blender modifiers: Remesh has 3 settings, sharp…