Hey guys, so after seeing all of the incredible sci-fi art recently, I decided to spend an hour during work making something half decent resembling sci-fi. Here's my attempt: Roughly under an hours worth of work. Going to be starting up a big project soon, so critique away. (yes, I know the type-text is terrible!) Thanks!…
Since me and Firestarter didn't have time to finish this bloke we thought that we might aswell just release him as an SDK. - the belt cos it was a bitch to rig. :P http://www.planetquake.com/polycount/cottages/crash/diguan001.rar
Something I've been working with just to do some quick scenery. I feel that it is nearly complete. I see several trouble spots with the textures in this pic: the front step, the sides of the porch. I am also working up a normal map to make the boards pop a bit. All criticism appreciated.
Sadly I have lost all evidence of a low poly file for this shirt, and Im not sure how I managed to that. But I have this shirt. Its quadded and its pretty simple in topology and I was wondering if there was any way I could make a low poly for this? I would retopo but the one thing stopping my is the collar
[ QUOTE ] The Golf GTI has been heralded as a timeless classic, making it a perfect tie-in for Singin in the Rain. This film and Gene Kellys performance really made a mark on his era and the latest Golf GTI is set to have a similar impact on todays generation. [/ QUOTE ] This car will have an impact on the entire world…
I've looked all over, can't find any information about how to make vector fields in Houdini. All I've got is an impression and a couple of tools for exporting and the documentation about a SOP Vector Field Node. The impression is that I make particles in Houdini and then export as FGA, but what information carries over?…
just doing some drawing at 1am again.. seems to be the only time i can focus my energies. anyhow, heres a picture.. unfinished but i might just give up.. i like the concept.. the shapes.. but the feet and face are not liking me.. any tips? im sure hands and arms arent going to be easy either.. prolly would help for me to…
Hi!I'm making a tool that makes patterns from tiles that can be customized with different attributes In the near future I'm thinking in making more patterns or attributes to customize more the tool and maybe a quick texturing tool to make variations in each tile texture. Here are some tests playing with the different…
Wanted to try out doing some sculpting in zBrush and then baking the details to a lowpoly i have trouble exporting the textures from Substance to Marmoset Toolbag 3 This is how i want the Materials to look (Screen shot from Substance viewport) But no matter how i export them (Metal Roughness) or (SpecGloss) it doesn't turn…