The result: Original post: Wazzup people. I am currently in the process of finishing the Highpoly for this Shaman dude based on the art by Yasen Stoilov (original concept here) After taking part in my first GamesJam I see the need to broaden my skiilset beyond Zbrush and Substance painer. So here is the plan: I wanna spend…
Hey folks! I am seeing a problem with textures I've created in Designer that are not displaying correctly in UE4. More specifically the problem is that the Albedo/Base Color is super washed out in the engine. Here's an example texture in Designer with the Display sRGB ON by default Here's the Texture in UE4 with the sRGB…
The Core Programmer will be tasked with creating and implementing the fundamental logics & mechanics upon which the game will be built on. Our project is an upcoming singleplayer, first-person, tactical-shooter/adventure game. The individual modules and components have already been planned and specified. The Core…
Hey everyone, I am somewhat new to Unreal Engine 4. I have a question about materials. I've seen some tutorials and videos that talk about making your own materials inside of UE4. I was going to make a small environment scene using 3ds max for assets and then texture them in substance painter. Is going that route a good…
I've recently prototyped a live stream / virtual concert environment and im looking to contracting some full-time development on it to get the client application to a deliverable state: project specific needs: * Envionment artists * Character / avatar artists * UE4+ programmers * OSC and node.js / websocket integration…
https://www.artstation.com/artwork/L4yWzA COMMERCIAL ___ Real-time hair grooming task completed for a commercial project at Streamoid - https://www.streamoid.com/ I was given 4 days to adapt an existing hairstyle to a custom Metahuman base and implement several rounds of client feedback focused on realism, shape…
Hello guys, i have been playing around with UE 4 latelly and i decided to put up a quick mini envio to learn it better and work on my skills. I decided to go with this concept i found from mass effect: SO far i have been blocking it out and i would like some critics on it before jumping into the detailing as i am still…
I started learning more about shaders in UE4 after trying to recreate a toon shader similar to BOTW, The Legend of Zelda: The Wind Waker, and Genshin Impact. Recently I came acrossthese articles, one from Riot talking about the shaders they use for Valorant and one from Valve on how they did the TF2 shading:…
Hi there, I think that compering UE4 vs Toolbag is wrong. They are two different softwares, serving totally different purposes. Toolbag helps you put together a comprehensive presentation in a real time renderer, fast and easy whereas UE4 is a sophisticated 3D game engine. If you want to demonstrate your UE4 technical…
I'm having trouble in ue4 with this rope blueprint. I made the mesh using a spline with a sweep in 3ds max with the spline being 50cm long. In ue4, I input the Section Length variable as 50cm, but because of the angle in the sweep, the geometry is technically a little longer than that resulting in the gap. Is there a way…