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UE4 Rope Blueprint

I'm having trouble in ue4 with this rope blueprint. I made the mesh using a spline with a sweep in 3ds max with the spline being 50cm long. In ue4, I input the Section Length variable as 50cm, but because of the angle in the sweep, the geometry is technically a little longer than that resulting in the gap.

Is there a way to offset the start and end point of the mesh component?
Is there a better way to go about building a detailed rope in ue4? Like would a cylindar (which would work well with the current blueprint) with displacement be a better route?


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