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UE4 Rope Blueprint

jesselarson
polycounter lvl 5
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jesselarson polycounter lvl 5
I'm having trouble in ue4 with this rope blueprint. I made the mesh using a spline with a sweep in 3ds max with the spline being 50cm long. In ue4, I input the Section Length variable as 50cm, but because of the angle in the sweep, the geometry is technically a little longer than that resulting in the gap.

Is there a way to offset the start and end point of the mesh component?
Is there a better way to go about building a detailed rope in ue4? Like would a cylindar (which would work well with the current blueprint) with displacement be a better route?

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  • Obscura
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    Obscura grand marshal polycounter
    How does the connection look like when you copy paste it next to each other in the dcc? It kinda looks like its a mesh problem and not blueprints.Like the twists doesnt line up on the two ends.
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