2x playback speed Hey all. Started this over xmas break as an experiment and just kept poking at it.. The original question was how far I could get on top of open-source libraries -- there's a good number of them out there to build on. It's getting close to the point where I can actually use it to make stuff..!? I'm…
I am currently considering using game engines for architectural viz and cinematics and I intend to concentrate on using them rather than renderers like Vray,mental ray as I am of the opinion that in a matter of years game engine graphically will be almost close to what these renderers can achieve.The graphics of the next…
Hi, we are looking for an artist to DESIGN, MODEL, TEXTURE and RIG mechas for an in development indie turn based strategy game. The style we are looking for is militaristic/realistic (think Front Mission) although we are open to input from the selected artist. This is a remote offering and the artist is expected to manage…
@iconoplast Was going to show us all how it was done over here: http://polycount.com/discussion/comment/2158961/#Comment_2158961 But then he never did. When it comes to PBR texturing, I see the advantages to working in Substance Painter, but for stylised, painterly texturing there really is no competition, 3dCoat is the…
Hi everyone, I am looking to join a serious indie game dev team to gain experience and build a dedicated real-time portfolio. I am offering my skills for free. About Me I have over 20 years of professional experience across 3D generalist roles, architecture, product design, and motion graphics. However, I am currently…
Location: RemoteContract Type: Freelance / Per-Level BasisStart Date: ASAP We’re looking for a skilled Environment Artist with solid Unity experience to help create realistic VR environments for Meta Quest 2 and 3. Our levels are small in size but highly detailed, with a focus on believable lighting and strong performance…
We are developing a stylized mobile game and are looking for a programmer who can help move the project forward together with our lead programmer. We already have a strong technical foundation and several systems in development, but we now need someone who can assist with implementation, optimization, and further expansion…
The offline renderers(mentalray/vray/etc) do use pbr/pbs, and have been for over a decade. It's just different shading models. The latest derivative is Disney pbr which the games industry has adopted wholeheartedly. Mentalray uses reflection/glossiness. glossiness being the opposite of roughness. for a detailed offline…
Hi, We're working on indie project Diesel Fury ( 3d roguelite with open world driving - https://store.steampowered.com/app/3842360/Diesel_Fury_Outgun_The_Universe/ ) We got new model and I'm looking for 3d animator who can rig it and animate it. The character is young girl, attractive ( something like Nier Automata, Wonder…
We working on a mobile game that has a series of animals in it. We require several variant textures to be created per animal. No HUE shifts please, each must be a unique texture. 3D model and UVs will be provided upfront. Style: 75% hand painted vs 25% PBR. Texture Specs: 2048 x 2048, general highlights and shading…