Hi everyone, we are looking for someone who can help us bring our game to players and shape how the project is presented and communicated. We are currently working on a mobile arcade game called Gary Getman. The core gameplay and direction are already defined — we are not redesigning the game. What we are looking for is…
Decals of this nature seems like ~30 minutes of fiddling in PS with a couple custom brushes (that you could probably make from scratch pretty quickly), that will net you some brushes you can use forever into the future, and easy high-res source files to tweak as needed. AI is good at what it's seen a lot of. Examples…
I was surprised not to find a separate section dedicated to game development, so I'm asking here. While I learned a lot about making game assets recently, there are two topics that absolute mystery to me. The first one is how to make a ground for a game. Imagine having a road, a sidewalk, a gravel/dirt whatever. E.g. here…
I'm late to the party, as always -but since you asked for it, here's my two cents :) The biggest issue I think comes not necessarily from the scene composition or the assets, but more the believability of the scene; I'm no architect, but I do find it hard to believe that the third floor of the structure can in any way hold…
Ben Apuna, Goraaz: Thanks for the crit. I've changed the goblin's spec map as you suggested, and added a subtle AO in the diffuse. I still don't think there's enough variation, but it doesn't seem to change much even when I make the map high contrast. I've attached the new images as well as the diffuse and specular maps.…
The idea of Owloocucu was firstly the staff. I wanted to create something fun and a bit silly. I started this a while ago and have now decided to show what I've been trying to do. The project has expanded and I am now planning to include a character even though I am not character artist its more to complete the overall…
Hey guys, so to start, I'm going to post an album of all the materials I used, along with (soon) two finalized in-game videos of my Outworld Devourer horns cosmetic. But first some reference numbers. Mask1 - Red: The glow effect will occur at even 4 points above pure black (for best results use a buffer of 5-9 for…
Greetings ! I would like to show you my latest project: algebraic surfaces editor that can work as a great source of unusual geometry for your projects. MathView 1.04 - algebraic surfaces editor with VR support. How to use: • Combine 6 materials and 18 textures for desired visual effect. • Click twice on the color map icon…
Hey Guys! I spend a lot of time on this texture Pack, it consists of mostly procedually generated noise textures, expect to see all the common and many crazy textures from known algorithms such as Voronoi, Naki, Buya ... and just a lot of varied custom stuff. Fine paper or film grain / Car paint speckles / Natural or alien…
I got this email from a friend of mine yesterday and thought someone else might get a kick out it: Killing some time...I went to linksys.com....went to their Live Chat support...and told them I was Bruce Wayne and needed some help. See the epic adventure below. ( eventually they saw right through it....) Jeg Mark P.…