If I make a metalic/rough graph, attach the correct nodes and change the colour from white to black I can see dramatic change in the properties. However when using specular/gloss graphs, and wanting to have some shiny PVC style relfections, nothing seems to change in the render window. Am I doing something wrong or is it a…
Good variation. Unique designs. A character artist usually now can work without A-Poses, so this isn't a problem. Depending on who you work with, I notice the back side is often not designed. 3D artists will need to design those on the fly, which basically depends on the 3D artist's design skills. It doesn't work with…
I tried useing a transparent PNG with a shell and tiled it randomly, but it doesn't observe the transparency. How would I accomplish something like this? Thanks!
Hi. I created blog a while ago to share my thoughts and experiences from game dev and 3d graphic. I was wondering if I could ask you for your opinion. Address is - http://www.3djunior.com/ You could check out second article about "Industry Standard". I was wondering what do you think about those kind of blogs? Do you think…
Hello, I've been trying to learn Maya for a couple of days now and I've ran into a problem. I'm following a tutorial from Digital Tutors. I've created three shapes using NURBS, but when I go to 'Surfaces' and press LOFT to generate the geometry I get lots of quads, but the tutorial has almost none. I've taken a screen shot…
I am working on a way to materialize Low resolution 3d poly-models and i need programs that can possibly take a 3d model, fill it up with triangles or other straight lines (or show the ones already in it), and calculate the corners in these triangles. I'd would like to adjust the resolution or something, so I can kinda…
the type of fence is high security one, the actual brand which makes this type of mesh is called ExMesh. I actually adjusted the the size of the mesh so it would be better suited to the square shape of the low poly so I can repeat pattern it in unity. I realised while baking, it was the side of the model facing the low…
Hey, I'm the TD for my third year short film group and we are doing a story based around having knitted characters. In one point of the plot progression, one of the main character (who is knitted) starts to unravel. So basically I have to design a mesh and a rig that allows for the character to be animated normally and to…
Hey guys, anyone here knows how to get a clean bake for my normal maps? I cant seem to bake them maybe due to the normal ray calculations doesnt hit the mesh to cause these artifacts? Im not sure how to go around this. Any help would be appreciated.
Hi, I have scene that hard to manage is there some way I can it make it faster in EditorViewport? Like you have in unreal like low settings or unlit. Thanks