Echoing what robert.nally said, the walls definitely some separation from each other. The first impression I get is that it's a bunch of props floating in a space because the walls and ceiling all blend together so much. A lot of the points of contrast in the reference are lost a little in your version, too. The bright TV,…
They had changed the default for the scale tool but switched it back in the first service pack. If you're talking about not being able to scale after certain operations I've run into that too, I think it has to do with the new pinning system and durring some operations verts get pinned but not visually updated and there is…
Level03D - Down with a slight cold....and a floaty thing? Not too much of an update. I have added in our Effects Artist: Kidman Lee light column and slightly edited it for what I had in mind in the middle of the scene. I have also added the new boxes and shifted a few of his troopers done by our Generalist Artist: Nabin…
NPCs for the game "The Mobius Machine" from Madruga Works https://madrugaworks.com/mobius/ The action takes place on the Isolaria moon, a world barely colonized by humans in the past and infested of vicious local species which the player should fight while explore the abandoned facilities of the colony. Some of these…
Beatkitano: Its simple, that means 8 digits before floating point and 4 digits after floating point. When the programe tries to parse "99999999.9999" text string into a floating point value, it failed in your computer. Don't know why. Can you create a box or something with a floating point input dimension? like a sphere…
been meaning to clean a multi pipe for orientation fer years, however all mah macros werk fine and keep me lazy. till that day... hope dis helps: cly_oriental.mel previews ( ps. use freeze transform or world space for default orientation reset ) //for a single edge selection whose orientation iz desiredglobal proc…
If the sides of your grout trench are not sloped you run the risk of not capturing the sides and the normal map comes out flat or just captures a few pixels. It also helps if you bevel the edges of your tiles a bit to help capture that change in angle. When the projection rays hit the surface its looking for angled…
It might not look great but it does what it's supposed to do which is just extending out the pixels outside of the UV-islands. Try scaling down the texture a few times and you'll see that it still looks like it should. There were a plug-in floating around that resulted in nicer looking results where the padding got…
5080 polys My first complex design,model,uv mapping & skinning project. The concept is a futuristic cop car. Scifi BS stuff- A methane turbine powers magnetic generators in the inner hubs. The tires 'float' in a magnetic field. Shifting the field pulls the tires forward. The car is skinned in a poly-titainum mesh. The skin…
I figured out the issue: some of my verts are hidden from view by floating geometry, so they weren't being picked up by radiosity. This is a real issue! I can hide the floating geometry and it bakes ok, but then the floating geometry does not have radiosity baked. Is there a way to bake radiosity in layers? Failing that…