Ninja Dojo 5.7 updated for Black Belt and Grand Master. Can be found on Creative Crash and the Ninja Dojo Page 5.7 updates Ninja Dojo 1. Added constraints to the Ninja Dojo Toolbar on the main UI. This is now context sensitive. Ninja Mesh 3.0 1. updated translate, rotate, scale constraints so it is now context sensitive.…
Yeah this is an issue with old exporter. I think you can update the exporter even on old max versions. But just in case, here's a maxscript to add support vertex to handle vertex color/alpha by face, thanks to polytools3d on cgtalk. Has to be an editable mesh i think. ( fn BreakVerticesByColorAndAlpha node = ( mesh = copy…
That would be Lerp (linear interpolate) node based on the Alpha value. So Texture 1 goes to slot A (this corresponds 0 value or black), Texture 2 goes to B slot (1 value or white), and Alpha can be a constant 0-1 range that controls amount of the blend. For example 0.3, blend 30% Texture 1 and 70% of Texture 2. This is the…
Nice idea for a thread I generally like to customize my hotkeys to keep them same as my gaming key layout (awsd) 1-4 to switch between the playback options a-previous frame (Also stops playback & Loops through the timerange without adding additional 'undo' reiterations. Which is what the satewithoutflush is used…
Video of where we were in the project at week 1 https://www.youtube.com/watch?v=Yz4N6Wbinn4 Character Programming / Blueprint work needed for this character here in this video https://www.youtube.com/watch?v=DYC_j7TjtGc&t=241s A link to the current status of the project…
Day8: After modifying the armor from it's initial design I was able to break down the polygon count from 86k to 60k by removing the 1st breastplate, arm bands, and the armored belt. I then created even more assets to place on the Samurai which did bring the polygon count back up to 80k, but with plenty more parts for the…
You totally can man, thats the thing. And noones going to hate you or call you out for wanting a life. To look at it slightly different (generalising here) 2 artists in the 'for hire' pool: Artist 1) spent 10,000 hours on their art - 30 years old. Artist 2) spent 5,000 hours on art 5,000 on life - 30 years old. Its in my…
2 Neo_God Yeah, man this look like separate words... Check this up my feedback: maybe this will be helpful http://www.plakaty.ru/posters?cid=1&thumbs=1&full=1&page=6&sort=year&id=25 http://www.plakaty.ru/posters?cid=4&part=1970&id=1430 http://www.plakaty.ru/posters?cid=1&thumbs=1&full=1&page=12&sort=year&id=707
Of course you can! I highlighted for you my long, non-square tile. Perfectly tiles as you see. You can do this Naughty Dog style: Here is Preview render: Best render with shadows: Here is the displacement alpha: Here is the Know-how: The creator of this super genius plugin is Marcus Civis: retired. Read below carefully,…
Hi. This is my first time working using Udim Workflow. For my model I use 1 material with 2 Udims (uv tiles) and for each of them I need a mesh map in SP. When I bake mesh maps inside SP, they are automatically distributed to the slots in the mesh maps tab and each mesh map has the number 2, which means that 2 textures are…