Hello everyone, I'm new to this forum but we're working on a Zelda-inspired 3D adventure game developed in Unreal Engine 4 and need to contract out some animation work. It's very stylized and cartoony, you can check out a video of pre-alpha footage here: https://www.youtube.com/watch?v=-VdMAxuejdQ (due to an NDA we can't…
Vacancy link: https://www.mpi.nl/career-education/vacancies/vacancy/motion-capture-specialist-technical-animator The Technical Group of the Max Planck Institute for Pyscholinguistics is offering a full-time position from May 1st, 2023 for a technical expert with knowledge of motion capture and 3D character animation. The…
Hello, I am working on a Portfolio Showreel as a 3D Artist. I created a couple of Turntables in Marmoset and a Level/Scene in Unreal Engine 5. My problem right now is that i am very happy with my Turntable in Marmoset.. yet it looks too stiff. I would like to add smoke/fire to my Candles and Bubbles & Smoke to my Cauldron.…
This is a great start! This could use a little personality, you can tell a little story with something as simple as a bouncing ball, and thus engage your viewers (and yourself!). Think of the simplicity of the Pixar logo animation with the light jumping on the ball, the shapes and scene are as simple as it gets, and yet it…
Does anyone know where there is some good animation reference? Front and side shots of walk/cycles and other motions. My dad used to have this book, [ame]http://www.amazon.com/Human-Figure-Motion-Eadweard-Muybridge/dp/0486202046[/ame] Has that book been put up on the internet like some of the other old art books?
I was referred to this site by a friend. I am working on my animation demo reel and could use some critiques on it if anyone is willing. I am job hunting at the moment but figured that I might as well make my reel better while I hunt around. My website is glassanimation.com. Any notes would be helpful, thanks a lot.
Looking for animator with UDK pipeline experience. Contact @ osirisstudios on Skype or email to ( contact at osiris-studios.com ) http://www.indiedb.com/games/mist-of-stagnation http://osiris-studios.com/
Looking for animators experienced with Cascadeur. This includes setting up and using rigs, cleaning up mocap/autophysics, and overall familiarity with the workflow. We're a small studio looking at using an emerging technology to improve our workflow. Send me a dm at Blank Mauser#0241 if you're interested.
Hi! Some of the pieces we encounter in sketchfab have a drop-down menu with multiple animations we can choose from. How do we configure the exportation to harness all animations inside one FBX file from Maya?