i think your art is really great as it is but with just a bit more polish on a few projects it would be indistinguishable from the best AAA art right now. here are my opinions in no particular order: DRAGON the dragons surface details feels a bit muddy, like it has no sharp details. The rendering is majorly holding it…
Yo peeps, here is the final render of the high poly gun. http://i7.photobucket.com/albums/y259/RaulXpT/modeling%20II/2010_spring_brileyClass/001_flint-lock_presentation__02.jpg I will be doing new renders as i rendered the wrong wiresframes. I wanted to render the control mesh wires not the final high res wires. Well,…
I'll be honest, if it wasn't for @PeterK comment, i probably wouldn't have even clicked the artstation link, i would have just moved on. I'm not a fan of posting a teaser image on a forum and going "more over here pls". That's not what forums are for, that's what twitter or facebook are for. That said, because of Peter…
Fonfa was trying to get you thinking about the construction methods used, how they lived and why they built things the way they do. Those things should effect your scene. I don't think Fonfa was trying to get you to expand the scene but work on you're critical eye and planning skills. Really dig into what makes your…
If you're looking for brutal honesty, no I don't think you're there, yet. What you have, is roughly in line with what the industry was doing 10-15 years ago. What I see is barely acceptable for mobile platforms today and not at all acceptable for current development for consoles or PC. BUT I think you have a good…
Hey Bryan! It's a shame no one else has commented yet, so I'll give what advice I can. (Disclaimer: much of this is personal opinion) Formatting: First imprerssions - Why are the images justified to the center, but everything off to the left? I'd remove the "posted by Bryan Shannon" and "Recent Work". Center your header,…
I'm with AtticusMars. If would help to know your end goal. Because in most places environment art and level design are two very different things. As for demo reels, if you can show the level well in stills that's always the way to go. A recruiter is much more likely to scroll through several images quickly at his own speed…
I think Bellsy is misunderstanding what we mean by integrating the Modeling Toolkit (MTK) into Maya. At least what I think a lot of Maya users mean is we don't even want a MTK. Two of Maya's strongest points for modeling are marking menus and more functionality smartly compacted into less tools, and both of those are being…
Looking at your site, the first thing I see is that there's not much in the way of finished stuff in there. I know what you're saying about being bad at keeping up and finishing things is almost like a discipline in itself. I'm revamping my portfolio myself at the moment, so I know where you are coming from. In your…
1) Designers who can't make up their mind what to do until the last min which happens to be 3 weeks past their deadline and a solid 1.5 months of bugging, begging and suggesting ideas from the art dept. Only to have them all shot down and being told to wait. Then said designer gives the art team a half baked idea and…