Take 2! This is a more in-depth version of the tutorial. I'm now using an action i made to generate a blue channel from a normal map. It pumps up the details and makes them VERY punchy so they stick out and actualy look much more convincing. The tutorial files. - Sorry had to save a 512 to save on space. So i've been…
I was from India, you really ought to consider your options with getting permanent residence in the west before you do a program and depend on a company to hire you. While this site does tend to stress on the importance of a portfolio in getting work, there are several factors that influence that from the hiring market to…
ptex IS industry standard. and it's vastly different then uvw. there is not really any copmparison. ptex is a file format and API for storing unlimited amounts of texel data of all types. it was designed to store 10x10=aprox 100k, 22x22= aprox, 500k, 30x30= aprox, 1000k and larger texture sets. multiple map types and other…
maze : good points overall. Also your talking about two very different techniques which will soon start to appear in games which is great! All the things mentioned about the textures in my scene were as far as I could go within a schedule and tech. We also have moments where we have to sacrfice detail to get that magical…
UPDATED! 9/9/2012 First of all, congratulations to all my friends back at ArenaNet on Guild Wars 2's success! Now that it's finally released here's some more work I did: The Sylvari were easily the most problematic of all races in Guild Wars 2. Everyone seemed to have their own ideas as to what they should look like. I was…
Hi, my name's Sebastien Charron, so everybody there can call me Lil'Chu. I'm the founder of a little multimedia company named; "Brainless Corp". Description of "Brainless Corp" The "Brainless Corp" was create 11 years ago. His first role was a Music Studio, where I create most of my Song since. "Brainless Corp" was a full…
Hello, this is my current project (i'm a developer) and it already works in russian community: http://scriptattack.com/maxscripts/torrender/index_eng.html - project details http://torrender.net - site http://torrender.net/TORRENDER_show_nodes.php - nodes http://torrender.net/TORRENDER_show_jobs.php - jobs…
Hi, I am fairly new to realtime/game asset creation, although I have lots of experience as a 3D generalist for past 9 years (offline rendering). I am trying to find a streamlined workflow that would allow me to effectively produce high quality assets for UE4 as fast as possible, meaning more procedural and less manual…
____________________________________________________________________________________________ PLANNING The intention of making this scene was to practice visual storytelling and practice static lighting in Unreal. I had little to no intention of making it very dynamic or interactive, however I would want it playable at a…
Riddle to anyone who programs....... 'What is a Server?"........ "Where is the Server"...."How does a Server Work?".... The answer to those question is ...."The Server is 0123456789". "The Server is everywhere and is goes by the alias....0123456789"...... "The Server works like this...0123456789".....