Hey guys. This is my first proper post on here so forgive a lack of information or anything like that. I am currently working on a Slardar weapon and am having trouble exporting the textures to Maya. I have modeled and textured the mesh in Zbrush but can't find a way to ge tthe actual texture in Maya. Also how would I go…
Hi ! (sorry for my english, I'm French ^^) I would like to animate four textures on a background (it's an underwater pixels scene material, play on a screen). It works but the four textures seem to lack opacity. when I plug in only one texture, the opacity is normal It's a vending machine (sushi ^^) with underwater scene…
hi my deras, i am an noob environment artist. but i have a large problem in my works... my textures not will good.! :( not biuatiful! for example in creating hard surfaces such as:metals,woods,.... for metals i have quastion: 1-how to scrape/scratch metals in photoshop?(give me these brushes) 2-What do metals better in…
I'm modeling a lantern and can't get the glass texture part of it right. I'm looking more for an old, dirty type of glass texture, not clean. I'm using Photoshop and Max. Anyone have any good ideas to help me out? Thanks for the help.
Hello ! So ive been lurking the Painted Textures Threads alot, and i am going to post some of my textures that im working on currently for my Indie dark fantasy-themed action role-playing game I will be using Unity 3D for it !
Kirarito Inc. is looking for a texture artist for a VR project environment. The textures will be used on a Unity project, so it is important the artist is able to check the results inside Unity. The style should be something similar to the Overwatch environment texturing, with normal and glossiness maps. If interested,…
I use mudbox only for texture processing so I didnt smooth mesh, UV's or anything. I export any mesh from maya, project any texture and save the image. After that it looks distorted all other applications but mudbox. In Mudbox exported mesh and texture looks good. In Maya or other programs, exported mesh and texture looks…
SP create a texture set after each material zone but not when you check "Create a texture set per UDIM tile". Is there a way to make SP create a texture set per UDIM tile AND also for each material zone?
I am creating a level in UDK and the its going to use a lot of octagon shapes. The main rooms are octagon. I want to create textures that can be tileable in that room. What is the best way to do that? In the image below is how I was thinking of dividing the floor into sections that I could repeat. I know that UDK only…