Hi I'm looking to break into the biz and get work, I'm mainly interested in action-heavy animations. I'm a novice, I was a hobbyist modeler and did some animations in 3ds max using CAT and now I'm trying to figure out what should I do in regards to rigging. At this point, I'm looking to just animate as much as possible and…
I was told by an artist peer that I should post my stuffs here. So just a bit of a background information about this thread. I want to switch from being a 2D to a 3D artist, I have very little knowledge about 3D and i need you guys to lead me to the right path of making a model that is usable for video game. I will keep…
Quick update, I worked on the face a lot this morning and I'm starting to like where this is going. I was unsure if he was going to be able to adapt Kratos, but I think it's going to look better than I thought. I still need to mess with the brow line I think. I keep making his forehead bigger because every time I look at…
Blender with the latest release has become an all around kick ass software really and i'm saying this from a non blender user perspective. Although it's lacking in some departments like sculpting, texturing etc. So here is what i would do if i don't want to spend money: Main software: Blender Sculpting: The only viable…
Hello! Good stuff here, and could be even better with some polish. I'm not much of a zbrush guy, but here's what I've got for you- 1. This topology is a little weird. It's understandable to put more geometry in the face of a bust for detail, but the contrast in density between her face and another piece of geometry that…
I don't plan to open a new topic since this one there. I want to know an answer if the symmetry will always show seam line ? even without normal map still show, it happen when you directly do symmetry to the object or invert the UV map. some topics : https://forum.allegorithmic.com/index.php?topic=7917.msg38569#msg38569…
Hey Luke, cool to see a new project! Nice design process so far and I like where it's headed. However, I would pause and add some clarity to your visual target. Destiny and Overwatch both utilize PBR rendering techniques, but the characters do differ in style. I think this piece will be stronger if you pick one or the…
I think your art will surely benefit from having better lighting setups. Also, you could use some photo blurred backgrounds also instead of pinkish-grey gradient. But... it can also show weaknesses sometimes, so be ready to revisit some models ;) For example, I have a feeling that T-Rex has wrongly baked normals in some…
Great work! Nice pose, amazing face and hair. Crits: - Spec is too shinny and looks to be the same level on everything, making it all look like plastic. - The feet look off, the heal specifically looks like it just disappeared. If you scaled the boot toe up alittle it might help capture the anime boot look without…
My first suggestion is that Steampunk =/= old western. While they share some elements, I tend to see more civil-war era clothing than western. Guns: Your guns look like just plain ole revolvers. Steampunk guns are usually variants of 3 major designs. Steam-powered "rail guns", ray-guns, and unnecessarily mechanical kinetic…